<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-18T18:03:54Z</responseDate><request verb="GetRecord" identifier="oai:drum.lib.umd.edu:1903/1408" metadataPrefix="dim">https://api.drum.lib.umd.edu/server/oai/request</request><GetRecord><record><header><identifier>oai:drum.lib.umd.edu:1903/1408</identifier><datestamp>2023-01-31T21:30:38Z</datestamp><setSpec>com_1903_2224</setSpec><setSpec>com_1903_12</setSpec><setSpec>com_1903_2</setSpec><setSpec>col_1903_2756</setSpec><setSpec>col_1903_3</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor" lang="en_US">Chellappa, Rama</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author" lang="en_US">Parameswaran, Vasudev</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="department" lang="en_US">Computer Science</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2004-06-04T05:34:43Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2004-06-04T05:34:43Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued" lang="en_US">2004-04-29</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">http://hdl.handle.net/1903/1408</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract" lang="en_US">This thesis makes contributions towards the solutions to&#xd;
two problems in the area of visual human motion&#xd;
analysis: human action recognition and human body pose&#xd;
estimation.  Although there has been a substantial&#xd;
amount of research addressing these two problems in the&#xd;
past, the important issue of viewpoint invariance in&#xd;
the representation and recognition of poses and actions&#xd;
has received relatively scarce attention, and forms a&#xd;
key goal of this thesis.&#xd;
&#xd;
Drawing on results from 2D projective invariance theory&#xd;
and 3D mutual invariants, we present three different&#xd;
approaches of varying degrees of generality, for human&#xd;
action representation and recognition.  A detailed&#xd;
analysis of the approaches reveals key challenges,&#xd;
which are circumvented by enforcing spatial and&#xd;
temporal coherency constraints.  An extensive&#xd;
performance evaluation of the approaches on 2D&#xd;
projections of motion capture data and manually&#xd;
segmented real image sequences demonstrates that in&#xd;
addition to viewpoint changes, the approaches are able&#xd;
to handle well, varying speeds of execution of actions&#xd;
(and hence different frame rates of the video),&#xd;
different subjects and minor variabilities in the&#xd;
spatiotemporal dynamics of the action.&#xd;
&#xd;
Next, we present a method for recovering the&#xd;
body-centric coordinates of key joints and parts of a&#xd;
canonically scaled human body, given an image of the&#xd;
body and the point correspondences of specific body&#xd;
joints in an image.  This problem is difficult to solve&#xd;
because of body articulation and perspective effects.&#xd;
To make the problem tractable, previous researchers&#xd;
have resorted to restricting the camera model or&#xd;
requiring an unrealistic number of point&#xd;
correspondences, both of which are more restrictive&#xd;
than necessary.  We present a solution for the general&#xd;
case of a perspective uncalibrated camera.  Our method&#xd;
requires that the torso does not twist considerably, an&#xd;
assumption that is usually satisfied for many poses of&#xd;
the body.  We evaluate the quantitative performance of&#xd;
the method on synthetic data and the qualitative&#xd;
performance of the method on real images taken with&#xd;
unknown cameras and viewpoints.  Both these evaluations&#xd;
show the effectiveness of the method at recovering the&#xd;
pose of the human body.</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="extent">1318812 bytes</dim:field>
   <dim:field mdschema="dc" element="format" qualifier="mimetype">application/pdf</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso">en_US</dim:field>
   <dim:field mdschema="dc" element="title" lang="en_US">View-Invariance in Visual Human Motion Analysis</dim:field>
   <dim:field mdschema="dc" element="type" lang="en_US">Dissertation</dim:field>
   <dim:field mdschema="dc" element="relation" qualifier="isAvailableAt" lang="en_US">Digital Repository at the University of Maryland</dim:field>
   <dim:field mdschema="dc" element="relation" qualifier="isAvailableAt" lang="en_US">University of Maryland (College Park, Md.)</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="pqcontrolled" lang="en_US">Computer Science</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="pquncontrolled" lang="en_US">human action recognition</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="pquncontrolled" lang="en_US">model based invariants</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="pquncontrolled" lang="en_US">activity recognition</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="pquncontrolled" lang="en_US">motion capture</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="pquncontrolled">viewpoint invariants</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="pquncontrolled">pose estimation</dim:field>
   <dim:field mdschema="others" element="access-status">open.access</dim:field>
</dim:dim>
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