ABSTRACT
Title of Thesis: FRAMING INDUSTRY: FILM-MAKING TO
PLACE-MAKING
Timothy Shook, Master of Architecture, 2018
Thesis Directed By: Lecturer, Michael Abrams, RA-NCARB,
School of Architecture, Planning, and
Preservation
This thesis looks at the relationship between film-making and place-making. More
specifically, the cinematic techniques used in film and how to translate them into
architecture. The thesis proposes a film institute that will celebrate the industry of
film, as well as enhance post-industrial redevelopment and create a new mixed-use
hub for Toronto, Ontario. The industry of film in Toronto is at a peak and continues
to grow into an integrated asset for the city. This thesis explores the expansion of the
city’s planned redevelopment to transform the Port Lands, along with the out-of-
commission Hearn Generating Station, into a beacon for the city. The Port Lands
Film Institute will invite film-makers and film enthusiasts, of all ages and professions,
to participate in a unique place of production, education, and innovation.
FRAMING INDUSTRY: FILM-MAKING TO PLACE-MAKING
by
Timothy Shook
Thesis submitted to the Faculty of the Graduate School of the
University of Maryland, College Park, in partial fulfillment
of the requirements for the degree of
Master of Architecture
2018
Advisory Committee:
Lecturer Michael Abrams, RA-NCARB, Chair
Professor Emeritus Karl F.G. Du Puy, AIA
Associate Professor Hooman Koliji, PhD
Associate Professor Brian Kelly, AIA
© Copyright by
Timothy Shook
2018
Acknowledgements
I personally want to thank everyone who has been part of this thesis process. This
includes my thesis committee Professor Michael Abrams (Thesis Chair), Professor
Emeritus Karl F.G. Du Puy, Professor Hooman Koliji, and Professor Brian Kelly. I
couldn’t have done this without your inspiring and dedicated advice. I also wanted to
thank my peers at the Maryland School of Architecture, Planning, and Preservation
who have helped me in the times of need. Lastly, I wanted to thank my immense
family. They have been the most supportive people in my life for all these years,
leading up to this moment. They taught me that hard work and dedication leads to
amazing opportunities. I hope to continue my education into my career as an
emerging architect and continue to inspire and make you proud.
ii
Table of Contents
Acknowledgements ....................................................................................................... ii
Table of Contents ......................................................................................................... iii
List of Tables ............................................................................................................... vi
List of Figures ............................................................................................................. vii
1. Introduction ............................................................................................................... 1
2. Process of Film-making ............................................................................................ 2
Journey to the Screen Environment .......................................................................... 2
Scriptwriting ......................................................................................................... 2
Production Design ................................................................................................. 4
Cinematography .................................................................................................... 6
Post-Production ..................................................................................................... 7
Screening ............................................................................................................... 8
Approaches to Cinematic Design .............................................................................. 8
The Moving Camera ............................................................................................. 9
Visualization ....................................................................................................... 12
Composition ........................................................................................................ 16
3. Process of Place-making ......................................................................................... 22
Journey to the Built Environment ........................................................................... 22
Clients, Users, and Program ................................................................................ 23
Site and Context .................................................................................................. 23
Design Conception .............................................................................................. 24
Design Development and Detail ......................................................................... 25
Construction and Occupation .............................................................................. 25
Approaches to Place Design ................................................................................... 26
Understanding Place ........................................................................................... 27
Shaping Place ...................................................................................................... 29
Inhabiting Place .................................................................................................. 37
4. Film and Place ......................................................................................................... 43
Film and Urbanism ................................................................................................. 43
Industrialization .................................................................................................. 44
Small Town De-urbanization .............................................................................. 45
Utopian and Dystopian Modernity ...................................................................... 47
Postmodernism .................................................................................................... 49
Class and Race .................................................................................................... 50
Film and Architecture ............................................................................................. 53
iii
Confinement and Vastness .................................................................................. 53
Cinematic Poetry ................................................................................................. 56
Immensity and Intimacy ..................................................................................... 60
Cinematic Narrative ............................................................................................ 63
Cinematic Geometry ........................................................................................... 65
Cinematic Place-making ......................................................................................... 67
Narrative Qualities .............................................................................................. 68
Optical Qualities ................................................................................................. 74
Temporal Qualities .............................................................................................. 80
5. Site .......................................................................................................................... 85
Site History ............................................................................................................. 86
1850’s – 1950’s ................................................................................................... 86
1860’s – 1980’s ................................................................................................... 87
1890’s – 2050’s ................................................................................................... 87
Site Selection .......................................................................................................... 89
Site Analysis ........................................................................................................... 92
Existing Context Analysis................................................................................... 92
Future Development Analysis ............................................................................. 94
Climatic Analysis ................................................................................................ 95
6. Program ................................................................................................................... 99
Programmatic Typology ......................................................................................... 99
Port Lands Film Institute .................................................................................... 99
Program Matrix ................................................................................................. 100
Graphic Program ............................................................................................... 103
Precedents ............................................................................................................. 104
Le Fresnoy National Studio for Contemporary Arts, France ............................ 104
Cultural Cinema Centre, Paris .......................................................................... 106
Swedish Film Institute ...................................................................................... 109
Program Organization ........................................................................................... 111
Site Placement ................................................................................................... 111
Building as a Prop ............................................................................................. 112
Building as a Frame .......................................................................................... 113
Building as a Backdrop ..................................................................................... 114
Building as a Sequence ..................................................................................... 115
Building as a Portal ........................................................................................... 116
Concluding Thoughts on Program Placement .................................................. 117
7. Proposal................................................................................................................. 118
Cinematic Place-making ....................................................................................... 119
Site Proposal ......................................................................................................... 121
Site Diagrams .................................................................................................... 123
Building Proposal ................................................................................................. 125
Detail Proposal ...................................................................................................... 127
Building Systems .............................................................................................. 127
iv
Canopy System ................................................................................................. 129
Catwalk System ................................................................................................ 132
8. Conclusion ............................................................................................................ 133
Presentation Thoughts ........................................................................................... 134
9. Appendices ............................................................................................................ 136
A- Proposal Drawings ........................................................................................... 136
B- Spatial Sequence .............................................................................................. 143
C- Dynamic Spaces ............................................................................................... 150
D- Physical Models ............................................................................................... 151
Bibliography ............................................................................................................. 152
v
List of Tables
Table 5.1: Site Selection Matrix (Source: Author) ..................................................... 92
Table 6.1: Program Matrix (Source: Author) ............................................................101
vi
List of Figures
Figure 1.1: Film-making to Place-making Diagrams (Source: Author) ....................1
Figure 2.1: Process of Film-making (Source: Author) ..............................................2
Figure 2.2: Batman storyboard 21B (Source: Robin Hall. February 23, 2009.) ........5
Figure 2.3: Film Production: Cinematography .........................................................7
(Source: Vancouver Film School. September 9, 2010.)
Figure 2.4: The Moving Camera (Source: Author) ...................................................10
Figure 2.5: Example of a finalized storyboard (Source: Ryzom. July 18, 2013.) .....13
Figure 2.6: Storyboarding (Source: Author) ..............................................................15
Figure 2.7: Shot Sizes (Source: Author) ....................................................................17
Figure 2.8: Foreground, Mid-ground, and Background (Source: Author) ................18
Figure 2.9: Line of Action and The Triangle System (Source: Author) ....................20
Figure 3.1: Process of Place-making (Source: Author) .............................................22
Figure 3.2: Noumea Cultural Center (Source: JOOZLy, 2013.) ................................28
Figure 3.3: Interior, Kimbell Art Museum, Fort Worth, Texas ................................29
(Source: Jmabel, December 1993)
Figure 3.4: Paris, France, Champs Elysee ................................................................31
(Source: NakNakNak, September 16, 2017)
Figure 3.5: The Moving Person (Source: Author) .....................................................32
Figure 3.6: Division and Gathering Spaces (Source: Author) ...................................33
Figure 3.7: Solid and Void (Source: Author) .............................................................34
Figure 3.8: Outside and Inside (Source: Author) .......................................................35
Figure 3.9: Perception (Source: Author) ....................................................................36
vii
Figure 3.10: The Danteum Project by Giuseppe Terragni .........................................37
(Source: Thomas Schumacher. 1993)
Figure 3.11: Pantheon, Rome (Source: Richijheath, 20 June 2008) ..........................39
Figure 3.12: Bruder Klaus Field Chapel, Mechernich, Germany .............................39
(Source: seier+seier, 4 October 2008)
Figure 4.1: Process of Film-making and Place-making (Source: Author) .................43
Figure 4.2: Modern Times – Charlie Chaplin (Source: Taste of Cinema) .................45
Figure 4.3: Set of Cinema Paradiso in Sicily .............................................................46
(Source: National Telefilm Associates)
Figure 4.4: Metropolis – Fritz Lang (Source: Breve Storia del Cinema) ..................47
Figure 4.5: Playtime – Jacques Tati (Source: Playtime. Jacques Tati, 1967) ............48
Figure 4.6: Blade Runner – Ridley Scott ...................................................................49
(Source: Blade Runner: The Final Cut. Ridley Scott, 2007)
Figure 4.7: Do The Right Thing – Spike Lee ............................................................51
(Source: Do The Right Thing. Spike Lee, 1989)
Figure 4.8: The Truman Show – Peter Weir ..............................................................52
(Source: The Truman Show. Peter Weir, 1998)
Figure 4.9: The Set of Rope – Alfred Hitchcock .......................................................54
(Source: Steven Jacobs. The Wrong House: The Architecture of Alfred
Hitchcock, 2013)
Figure 4.10: Rope – Alfred Hitchcock (Source: Rope. Alfred Hitchcock, 1984) .....55
Figure 4.11: Confinement and Vastness (Source: Author) ........................................55
Figure 4.12: Nostalgia – Andrei Tarkovsky ..............................................................57
viii
(Source: Nostalgia. Andrei Tarkovsky, 1983)
Figure 4.13: The Body of the Dead Christ in the Tomb – Hans Holbein ..................57
(Source: The Body of the Dead Christ in the Tomb. Hans Holbein, 1522)
Figure 4.14: Nostalgia – Andrei Tarkovsky ..............................................................59
(Source: Nostalgia. Andrei Tarkovsky, 1983)
Figure 4.15: The Church of Light – Tadao Ando ......................................................59
(Source: Mith Huang, September 17, 2011)
Figure 4.16: The Shining – Stanley Kubrick – Immense ..........................................61
(Source: The Shining. Stanley Kubrick, 1980)
Figure 4.17: The Shining – Stanley Kubrick – Intimate ............................................61
(Source: The Shining. Stanley Kubrick, 1980)
Figure 4.18: Immensity and Intimacy (Source: Author) ............................................62
Figure 4.19: The Passenger – Michelangelo Antonioni .............................................65
(Source: The Passenger. Michelangelo Antonioni, 1975)
Figure 4.20: The Set of Rear Window – Alfred Hitchcock .......................................66
(Source: Steven Jacobs. The Wrong House: The Architecture of Alfred
Hitchcock, 2013)
Figure 4.21: Cinematic Place-making (Source: Author) ...........................................67
Figure 4.22: Narrative Qualities: Sequence/Events (Source: Author) .......................68
Figure 4.23: Jewish Museum Berlin Aerial – Daniel Libeskind ...............................71
(Source: Photo by Studio Daniel Libeskind. Taken on 23 July 2008)
Figure 4.24: Jewish Museum, Berlin, Germany ........................................................71
(Source: Dominic Simpson, 21 March 2009)
ix
Figure 4.25: Spectator Qualities: Movement/Passage (Source: Author) ...................73
Figure 4.26: The Swiss Pavilion, Expo 2000 – Peter Zumthor .................................74
(Source: Photo by pep romero garces. Taken on October 29, 2008)
Figure 4.27: Piazzale degli Uffizi (Source: JoJan, 12 October 2005) .......................75
Figure 4.28: Optical Qualities: Framing of Space (Source: Author) .........................76
Figure 4.29: Immensity and Intimacy (Source: Author) ............................................77
Figure 4.30: Confinement and Vastness (Source: Author) ........................................77
Figure 4.31: Grundtvig’s Church, Copenhagen, Denmark .......................................79
(Source: Matthew Black, 15 May 2012.)
Figure 4.32: Casa da Musica, Porto, Portugal ...........................................................79
(Source: Dziczka, 14 November 2007)
Figure 4.33: Spectator Qualities: Rhythm/Sound (Source: Author) ..........................81
Figure 4.34: MFO Park in Zurich-Oerlkon ...............................................................82
(Source: Roland zh. Taken on 3 October 2010.)
Figure 4.35: Cinematic Place-making Synthesis (Source: Author) ...........................83
Figure 4.36: Cinematic Place-making Parti Model (Source: Author) .......................84
Figure 5.1: Toronto Districts (Source: Google Earth, 2018 and Author) ..................85
Figure 5.2: Development of the Port Lands ...............................................................86
(Source: City of Toronto. Port Lands Planning Framework, 2017.)
Figure 5.3: Site Selection Map (Source: Google Earth, 2018 and Author) ...............90
Figure 5.4: The R.L. Hearn Generating Station (Source: Author) .............................91
Figure 5.5: Port Lands Existing Conditions ...............................................................93
x
(Source: 3dMassings, Toronto Centerline, Parks. City of Toronto. Edited
by Author.)
Figure 5.6: Port Lands Planning Framework ............................................................94
(Source: City of Toronto, Waterfront Toronto. 3dMassings, Toronto
Centerline, Parks. Edited by Author.)
Figure 5.7: Sun Chart .................................................................................................95
(Source: 3dMassings, Toronto Centerline, Parks. City of Toronto. Edited
by Author.)
Figure 5.8: Wind Chart ..............................................................................................96
(Source: 3dMassings, Toronto Centerline, Parks. City of Toronto. Edited
by Author.)
Figure 5.9: Greater Toronto Watershed Map .............................................................97
(Source: 3dMassings, Parks, Waterbodies. City of Toronto. Edited by
Author.)
Figure 5.10: Hydrology Map .....................................................................................98
(Source: 3dMassings, Toronto Centerline, Parks. City of Toronto. Edited
by Author.)
Figure 6.1: Program Organization (Source: Author) .................................................100
Figure 6.2: Visual Program (Source: Author) ............................................................103
Figure 6.3: Le Fresnoy – Front Entrance (Source: Petr Smideck, 2009) ...................105
Figure 6.4: Le Fresnoy – The In-between (Source: Petr Smideck, 2009) .................105
Figure 6.5: Le Fresnoy – Diagrammatic Sketches (Source: Author) .........................106
Figure 6.6: Cinema Cultural Centre – Aerial View ...................................................107
xi
(Source: Patrick Lynch. UNstudio. 22 February 2018.)
Figure 6.7: Cinema Cultural Centre – Film Studio ....................................................107
(Source: Patrick Lynch. UNstudio. 22 February 2018.)
Figure 6.8: Cultural Cinema Centre – Programmatic Organization .........................108
(Source: Author)
Figure 6.9: Cultural Cinema Centre – Participatory Program (Source: Author) .......108
Figure 6.10: Cultural Cinema Centre – Building Form (Source: Author) .................108
Figure 6.11: Swedish Film Institute, Stockholm, Sweden – Approach .....................110
(Source: Author)
Figure 6.12: Swedish Film Institute, Stockholm, Sweden – Plans and Elevations ...110
(Source: Author)
Figure 6.13: Swedish Film Institute, Stockholm, Sweden – Axonometric ...............110
(Source: Author)
Figure 6.14: Building Typologies (Source: Author) ..................................................111
Figure 6.15: Building as a Prop (Source: Author) .....................................................112
Figure 6.16: Building as a Frame (Source: Author) ..................................................113
Figure 6.17: Building as a Backdrop (Source: Author) .............................................114
Figure 6.18: Building as a Sequence (Source: Author) .............................................115
Figure 6.19: Building as a Portal (Source: Author) ...................................................116
Figure 6.20: Parti Sketch of the Final Proposal (Source: Author) .............................117
Figure 7.1: Port Lands Film Institute – Aerial (Source: Author) ...............................118
Figure 7.2: Cinematic Place-making Qualities (Source: Author) ..............................119
Figure 7.3: Cinematic Place-making – Exploded Isometric (Source: Author) ..........120
xii
Figure 7.4: Site Proposal – Urban Extension ............................................................122
(Source: 3dMassings, Toronto Centerline, Parks. City of Toronto. Edited
by Author.)
Figure 7.5: Site Proposal – Streetcar Network ...........................................................122
(Source: 3dMassings, Toronto Centerline, Parks. City of Toronto. Edited
by Author.)
Figure 7.6: Site Proposal – Public vs. Private (Source: Author) ...............................124
Figure 7.7: Site Proposal – Open and Green Space (Source: Author) .......................124
Figure 7.8: Site Proposal – Noise Disturbance (Source: Author) ..............................124
Figure 7.9: Building Proposal – Program Use (Source: Author) ...............................126
Figure 7.10: Building Proposal – Interior Circulation (Source: Author) ...................126
Figure 7.11: Building Proposal – Dynamic vs. Static Spaces (Source: Author) .......126
Figure 7.12: Building Systems – Structural Layout (Source: Author) ......................127
Figure 7.13: Building Systems – Mechanical Layout (Source: Author) ...................128
Figure 7.14: Canopy System – Partial Exploded Isometric (Source: Author) ...........130
Figure 7.15: Canopy System – Canopy Bay Section (Source: Author) .....................131
Figure 7.16: Catwalk System – Catwalk Exploded Isometric (Source: Author) .......132
Figure A.1: Second Floor Plan (Source: Author) ......................................................136
Figure A.2: First Floor Plan (Source: Author) ...........................................................136
Figure A.3: Ground Floor Plan (Source: Author) ......................................................137
Figure A.4: North West Elevation (Source: Author) .................................................138
Figure A.5: North East Elevation (Source: Author) ..................................................139
Figure A.6: Longitudinal Section (Source: Author) ..................................................140
xiii
Figure A.7: Transverse Section (Source: Author) .....................................................141
Figure A.8: Section Perspective Through Film School (Source: Author) .................142
Figure B.1: Film School Entrance (Source: Author) .................................................143
Figure B.2: Film School Public Catwalk Entrance (Source: Author) ........................144
Figure B.3: Catwalk in Film School (Source: Author) ..............................................144
Figure B.4: Catwalk near Backlot 3 and Sound Stage 7 (Source: Author) ................145
Figure B.5: Catwalk and Frames by Roof Terrace (Source: Author) ........................145
Figure B.6: Outdoor Cinema Entrance near Ferry Dock (Source: Author) ...............146
Figure B.7: Catwalk and Frames near Innovation Center and Ship Channel ............146
(Source: Author)
Figure B.8: Catwalk in-between Backlot 1 and 2 (Source: Author) ..........................147
Figure B.9: Catwalk and Frames near Backlot 1 (Source: Author) ...........................147
Figure B.10: Spectate Room viewing into a Sound Stage (Source: Author) .............148
Figure B.11: Street in-between the Film Institute and the Hearn ..............................148
(Source: Author)
Figure B.12: Production Studio Entrance (Source: Author) ......................................149
Figure C.1: Dynamic Sound Stage (Source: Author) ................................................150
Figure C.2: Dynamic Backlot 1 and 2 (Source: Author) ...........................................150
Figure D.1: Physical Models a Various Scales (Source: Author) ..............................151
xiv
1. Introduction
This thesis looks at the relationship between film-making and place-making. More
specifically, the cinematic techniques used in film and how to translate them into
architecture (Figure 1.1). Film and place has been historically analyzed before,
however this thesis looks at how to process of film-making can be translated into
architecture. The cinematic qualities described in this thesis is intended to be applied
to any spatial scenario. They are meant to be timeless and placeless. The thesis
proposes a film institute that will celebrate the industry of film that will enhance the
post-industrial redevelopment and creates a new mixed-use hub for Toronto, Ontario.
The industry of film in Toronto is at a peak and continues to grow into an integrated
asset for the city. This thesis explores the expansion of the planned redevelopment to
transform the Port Lands, along with the out-of-commission Hearn Generating
Station, into a beacon for this upcoming part of town. The Port Lands Film Institute
will invite film-makers and film enthusiast, of all ages and professions, to participate
in a unique place of production, education, and innovation.
Figure 1.1: Film-making to Place-making Diagram (Source: Author)
1
2. Process of Film-making
Journey to the Screen Environment
The process of film-making is an extensive process that directly relates to the
industrialization movement throughout the world. The film-making process starts
from conception as a narrative script and transitions through the cinematic process to
become a film (Figure 2.1). This section will examine the linear process of film-
making and discuss its relationship to the development of film through time.
Figure 2.1: Process of Film-making (Source: Author)
Scriptwriting
Film-making, from conception to screening, involves a substantial amount of
planning and execution. Film-making involves narration, like other disciplines
including art, music, dance, and even architecture. In film, a narrative starts with a
script. Scripts or screenplays are the living heart of a production and where the
journey begins. In the film industry, the narrative and visual elements became
separated processes since the division-of-labor mode.1 This was often applied to
manufacturing process by assigning different task to improve efficiency. Keeping
these elements separate do not restrict how a script is composed into a film. Early
conceptions of a script start with the generation of ideas that evoke memories and
1 Steven Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen” (Studio City, CA:
Michael Wiese Productions, 1991), 98.
2
feelings of a narrative, which includes the development of dramatic content that will
be use. Scriptwriters must keep in mind the different variables that relate to the
structure of a narrative. For example, scene transitions act as the connection points of
a narrative and are considered early in the filmmaking process. Other variables
include sound, music, and camera techniques which also tie the narrative together.
Since a script only contains the dialogue film, the location and visual elements of the
story must be determined in the production design stage.
Early in the production design stage, film-makers begins with a breakdown of the
script. This stage allows the visual side of the industry to interpret and visualize the
narrative sequence from the script. Filmmakers spend as much time figuring out
economical ways to shoot the film as they do on the dramatic and visual elements of
the film.2 Directors can also coexist as the scriptwriters of films to limit any
manipulation from narration to visualization. There are two types of visual designs
elements relating to film-making: pictorial and sequential. Pictorial design is the
environment that is created for the sake of the film.3 This includes film sets,
costumes, props, makeup, etc. The environments created can have a big impact on the
audience’s perception of space within the film. In Alfred Hitchcock’s film Rear
Window (1954), the set portrayed a block of apartments at 125 West 9th Street in
Manhattan. The actual set was built in one of the sound stages at Paramount Studios
in Hollywood. It is said that “Rear Window is a good example of production design
2 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen”, 102.
3 Ibid., 103.
3
which, with the help of art works and props, presents a narrative – not only
supporting it, furthering and interpreting it but actually telling it.”4
Production Design
Visualization is an important step in the process, as it is the first time the story comes
to life. Sequential design is the visual composition of a narrative built into the film.
Sequential or continuity design focuses on the flow of the film, rather than the visual
attributes. Translations from a script allows production designers to structure
individual shots, staging of action, lens choices, and orders of shots into the film.5 In
film-making, visualizing narratives are captured by the act of storyboarding, which is
a sequential art that allows the structure of a film to be put into visual means, while
decoding what is happening compositionally shot by shot. To visualize the structure
of a film, locations of individual scenes must be scouted. As discussed before, these
locations could exist in a film studio, or a separate site outside of the constructed film
environment and within a built or landscape environment. The pictorial and
sequential elements developed in the production design stage visualizes the
environment and continuity of the film. This tactic will be used for the design portion
of this thesis.
Another useful tool to initially organize shot composition is called a shot plan, which
is a descriptive method of organizing a storyboard (Figure 2.2).6 A shot plan will
describe the staging of action, the size of the shot, the choice of lens, and the camera
4 Heidi & Toni Ludi, “Movie Worlds: Production Design in Film” (Stuttgart: Edition Axel Menges,
2000), 20.
5 Ibid., 104.
6 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen”, 105.
4
angle. This usually is done in multiple drafts where the amount of descriptive
information for each shot gets developed over time. After the shot plan is reviewed
and analyzed, a storyboard can be produced. Some shots can be more complex than
other. For instance, you could have a shot that includes a dialogue between two
people and may not need much attention to design. In contrast, you may have a shot
with hundreds of people and props, multiple camera angles, and various dialogues,
which could take an extensive amount of time to organize and design. Film-makers
will often make models, both digital and physical, to aid the visualization and
organization of shots in a scene.7 Visualization is the design technique to get a script
from a literary stage to a pictorial stage.
Figure 2.2: Batman storyboard 21B (Source: Robin Hall. February 23, 2009.)
7 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen”, 114.
5
Cinematography
Soon after the scripts and storyboards are complete, the cinematographer can conduct
their portion of the process. Cinematography involves all the design and execution
that relates to lighting, filming, and framing determined by the production designers
(Figure 2.3).8 The cinematographer will review the choices of locations, storyboards,
sets, props, costumes and makeup. Depending on the type of shots that are intended,
the cinematographer and director may need to shoot test shots related to any of these
elements. Although the cinematographer controls much of the rigging involved to
capture the shots, it is the director who controls the pictorial and sequential elements
of the shots. In architecture, this seems to relate to the collaboration between
architects and engineers in the design process. The next step toward final production
involves a lot of rehearsal and scene preview to work out any preceding problems, as
well as opportunities, that may occur during shooting.9 In the field, putting a frame
around the anticipated actors and their environments can tremendously change how
the envisioned shot will be taken. The process of film-making consist of an extensive
amount of trial and error during design process.
8 Ibid., 115.
9 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen”, 116.
6
Figure 2.3: Film Production: Cinematography (Source: Vancouver Film School. September 9, 2010.)
Post-Production
After shooting, the post-production and distribution stages will begin. During the
post-production phase, there may be a series of re-shoots that could occur. This is due
to any inadequate shots that were filmed previously. Although necessary, re-shooting
can be very expensive to get the perfect shot to fit into the sequence of shots. The
largest part of the post-production phase is editing.10 Editors work from the beginning
to study the storyboards and get an essence of the film sequence. Editors are usually
in charge of, but not limited to, stitching the film together. Other tasks include special
effects, sounds, graphics, and final edits. Once the final film is all put together, the
film is ready for the screening and distribution process to theaters, homes, mobile
10 Ibid., 117.
7
devices, and festivals all over the world. While having an extensive process of design,
the film-making process consists of various approaches to how films are designed.
Screening
The screening process allows all the people involved to review the film that was
created. This process is usually when final edits to the film have been made. It is
possible that this process could happen many times and at various durations of the
film. Screening is essentially the film-makers putting themselves into the viewers’
eyes, to make sure that everything that was planned in the previous phases has been
executed. Screening usually happens in a screening room, which is basically a small-
scale movie theater that is setup to create the same experience of the viewers.
This process sets up the film to move to the distribution stage. Once the film has been
approved by the film-makers, the final edits and distribution of the film is executed.
This means that the film will be made available to the public, whether it is through
movie theaters, DVD’s, or online streaming. This is the most important part, as it is
the moment that the film-makers are waiting for throughout this process. Someone
watching a film that the film-makers made is the same moment of someone
occupying the spaces that architects create for the very first time.
Approaches to Cinematic Design
The most prominent cinematic approach in the film industry is the continuity style, or
classical style of film. The style is highly faithful to the original strategies of
Hollywood productions and set motion pictures apart from all other methods of
reproduction. The continuity style was developed when pioneer film-makers such as
8
D.W. Griffith and Edwin S. Porter built on this basic tendency of the motion picture
viewing experience.11 Many basic strategies of the movies that we have come to call
cinematic, or at least the conventions of what is known as the continuity style, were
developed or suggested in the popular art of the nineteenth century.12 This included
nineteenth century theater, literature, magazine, and photography as generators of the
continuity style. Interestingly, this was around the same time as the rise of industry,
where newer technologies allowed for quicker manufacturing processes. In the early
1900’s, shortly after the industrial revolution, is when film developed into an
industry. This is when branded production studios, such as Universal, MGM, 20th
Century-Fox, Paramount, and Warner Brothers were internationally recognized.13 The
continuity style was generated by the rise of industry and film-making can be thought
of as a process driven industry. In a sense, the continuity style is the assembly line of
the film industry.
The Moving Camera
Before getting into the process of design, it will be good to understand the camera and
how it used. Up until the early 1900’s, camera techniques were very static in motion.
In the early 1900’s, here were technological shifts to get the camera to move and
immerse viewers into the cinematic spaces created within the frame. One example of
this was in Dziga Vertov’s Man with a Movie Camera (1929), where he explored the
motion of the camera by putting it onto a moving vehicle. This allowed him to
11 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen, 3.
12 Ibid.
13 Harry Benshoff M., “America on Film: Representing Race, Class, Gender, and Sexuality at the
movies” (Chicester: John Wiley & Sons Inc., 2009), 74.
9
capture shots of movement, that he would not been able to if static. However, the
notions toward the camera being in motion was pioneered by Alfred Hitchcock. He
was one of the first directors to break the rules of film-making and introduce new
techniques for capturing shots. There are a couple basic techniques for the camera
that attempt to immerse people into multi-dimensional film environments: panning,
tracking, zooming, and craning (Figure 2.4). The moving camera combines multiple
views into a single shot, as an alternative to editing multiple shots, to create graphic
and rhythmic variation in a shot.
Figure 2.4: The Moving Camera (Source: Author)
The Pan
The panning or tilting shot is the only moving shot that does not involve a change in
camera placement. The pan shot is also the easiest to setup and is used to: include
space greater than what can be viewed through the fixed frame, follow actions as the
move through a space, connect two or more points of interest graphically, and create a
logical connection between two or more subjects.14 The pan can be used so show
wide landscapes and moving subjects. It can also be used in scenarios where various
actions could be happening at the same time. Imagine you are immersed in an
environment filled with activity, such as a shopping center, and you try to connect all
14 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen”, 283.
10
the images that surround you with one continuous pan. In doing so, you can create
logical connections solely based on the graphical compatibility.15
The Track
The tracking shot is used to follow a subject in action or to explore the environments
within a shot. This could be shot by framing a subject’s action or a complex of
actions that connect a sequence of a narrative.16 Tracking can follow a subject, or
circle around a subject. Its range of motion has an emphasis on horizontal movement
and direction. Tracking shots are usually setup on a track, but can also be a free-
roaming rig. Dolly carts or even handheld rigs can enhance the mobility of the camera
in one direction.
The Zoom
The zooming or dolly shot is like the tracking shot as it allows for horizontal
movement as well. This type of shot allows the camera to move closer or farther away
from the subject. It can also be setup on tracks or hand-held devices. Zooming and
tracking allows for the free range of horizontal movement, in both directions. This
can be very effective in the composition of shots at the level of the subject.
The Crane
Directors often want to capture a scene that requires more than just horizontal
movement. The crane shot allows for movements in many different directions, both
vertically and horizontally. Although a pan shot shows us the vastness of an
environment, the crane shot permits us to “feel” the dimensions of that world by
15 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen”, 279.
16 Ibid., 295.
11
penetrating space.17 In Alfred Hitchcock’s Notorious a crane shot is used to descend
two stories from the ceiling of an enormous hall into the hands of a character who is
holding a set of keys.18 Typically, a crane shot is used to show the vastness of an
environment and intimate situations all in one shot. It can also be very useful in point
of view shots where subjects are in motion rather than static. The crane shot allows
for a full range of motion in all directions and can be useful when composing shots in
more complex environments and actions.
Visualization
As stated previously, visualization is very important to the birth of a film. The
continuity style is based off Hollywood’s idealization of narration, which highly
depends on storyboarding as an organizational tool. Maurice Zuberano, a respected
production illustrator and art director who has worked on dozens of films, says
storyboarding is the “diary of the film.”19 Alfred Hitchcock, pioneer film-maker of
the 1900’s, was known to use storyboarding to layout the structure of the films he
directed.20 The director’s role in storyboarding is usually a rough draft and the final
storyboards will get sent to a production illustrator or artist for refinements.
Production illustrators are familiar with staging, editing, and compositional elements
of film design and craft storyboards accordingly (See Figure 2.5).
17 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen”, 287.
18 Ibid., 287.
19 Ibid., 23.
20 Ibid.
12
Figure 2.5: Example of a finalized storyboard (Source: Ryzom. July 18, 2013.)
There are many techniques that make up storyboarding. Before one starts drawing,
there are a lot of elements to be considered. The medium used in a story board is very
important to the expression of the shots. Whether it is drawn in pencil, ink, charcoal,
markers, or even digitally, is important to choose a fast and easily controlled
medium.21 Storyboarding isn’t just about visualizing the framing of shots; it shows
the camera techniques and motion that are embedded into the shot. The motion of the
camera is very important to the compositional flow of shots. Motion can be defined in
a variety of ways in storyboarding, depending on the type of shot that is anticipated.
21 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen”, 37.
13
As previously mentioned, panning shots, tracking shots, zoom shots, and crane shots
are the basic types of shots used in film and are represented in the creation of
storyboards. Panning and tracking shots are usually represented by wide frames with
arrows that depict the camera movement (Figure 2.6).22 In special cases, a pan shot
may move closer or farther away from an action where multiple frames may be
represented within a single wide frame. Dolly and zoom shots are usually associated
with the cameras action to obtain medium, close-ups, and extreme close-ups. These
types of shots are usually represented with a frame within a frame with arrows at the
corners representing the motion of the zoom or dolly (Figure 2.6).23 The crane shot
requires an extensive amount of organization to achieve. This type of shot is usually a
full, unbroken shot sequence.24 In storyboarding, the crane shot is usually represented
as if it were many different frames that are stitched together visually (Figure2.6). This
shot is important to represent the frame of a moving camera as it relates to the uncut
shot composition. The shot can consist of many different types of shots all created
with the crane. Some frames within the sequence will bleed into one another to
represent pan and tracking shots and full frames to represent zoom and dolly shots. It
is all dependent on the type of shots that will tell the narrative of a certain scenario.
22 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen”, 39.
23 Ibid., 40.
24 Ibid., 42.
14
Figure 2.6: Storyboarding (Source: Author)
Although storyboarding is focused on the framing and staging of shots, other
variables are taken into consideration. Storyboards and shot plans usually have two
kinds of information associated with the visuals: a description of the physical
environment of the scene (set design/location) and a description of the spatial quality
of a sequence (staging, camera angle, lens and the movement of elements within a
shot). As the storyboards become more refined, the more detail artists can include to
express the director’s intentions. Through artistic representation, attributes like mood
and character expressions can be included in the interpretation of the director’s design
intentions. Storyboards, although usually hand drawn, is not the only way to visualize
a film. Photo boards, video, animation, and computer-aided drafting are a few
15
alternatives techniques that can be added to the storyboarding process25 Storyboards
are visualized from scripts and act like the blueprints of a film. Films are visualized
through the act of storyboarding, which is an important element to cinematic
narration.
Composition
Shot composition is another design element of film that is important to the continuity
of film. Connections from one shot to another, or one scene to another, must be
designed in tangent with the visuals. Directors and cinematographers will usually
work together to compose shots together. There are two types of connections to
compose shots together: spatial connections and temporal connections.26 Spatial
connections focus on the physical environment that is being perceived by the viewer.
Relationships between people and objects are important when composing a shot.
There are a couple things that should be considered when making these spatial
connections. Shot sizes, such as, the close-up shots, medium shots, and full shots are
used together to create spatial/temporal order within a frame (Figure 2.7).
The close-up shot frames from the shoulders to the top of the head. This type of shot
was extensively popular in the development of television, due to the fact of the small
screens that existed during that time.27 Close-ups pull you into the more intimate
relationships of the environment and focuses highly on the subject matter. The shot
can even be an intrusion into personal space, as if the subject has welcomed you into
25 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen”, 85.
26 Ibid., 121.
27 Ibid., 123.
16
their space. Extreme close-ups, which confines space, cause a sense of wonder about
the surroundings and make viewers feel cut off from the rest of the environment. The
medium shot is often shot from the waist to the top of the head. The medium shot
captures the subject’s gestures and body language and usually works well with the
dialogue between subjects.28 The full shot is framed from the ground to the top of the
head. Essentially, the full shot encompasses the subject in full and the environment
the subject is within. This type of shot is often underutilized because it requires
dialogue scenes to be played in long takes.29 Alfred Hitchcock, in his film Rope
(1948), captured the entire film with 4 long take shots stitched together. The film
included close-up shots, medium shots, and full shots, depending on the actions and
dialogues occuring.
Figure 2.7: Shot Sizes (Source: Author)
Although close-ups and medium shots are used more often, having a variation of
shots to fulfill the narrative requirements of a scene is necessary. Although the frame
is a confined view, the frame can have a strong sense of depth, or lack thereof. The
frame consists of a couple different depths, the foreground, mid-ground, and
background (Figure 2.8).30 The depths of a frame is understood by the space that is
28 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen”, 127.
29 Ibid., 128.
30 Ibid., 229.
17
available within the shot. For example, the shot may exist in an interior room, where
the depth may be challenging to depict. Shots like this are often restricted to close-up
shots, and medium shots. Another situation could be a landscape shot, where the
depth of the frame could almost seem infinite. Framing can also be described as open
and closed compositions, which either include or exclude the viewer from the picture
space.31 An open frame, usually found in documentaries, has elements within it that
are beyond the filmmakers control. A closed frame is a carefully positioned
composition for maximum clarity and graphical balance. In creating aesthetic
distance and levels of intimacy, it is completely up to the director on how they want
to use these types of framing. The frame of a shot is limited, but allows for many
opportunities to compose the shots being taken.
Figure 2.8: Foreground, Mid-ground, and Background (Source: Author)
Camera placement is another spatial connection that organizes the shot. The most
basic technique of camera placement is the line of action. The line of action, or 180-
degree rule, organizes camera angles to preserve consistent screen direction and
space.32 This has a lot to do with the rigging or setup that goes into a shot. It makes
more sense to create scenes that can be shot from various angles without having to
31 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen”, 259.
32 Ibid., 128.
18
setup the lighting for the camera various times. Imagine there is a fictitious line that
runs down the middle of the subjects in dialogue, which the camera can’t pass. This
allows all the rigging to exist behind the camera and the set environment to exist
behind the subjects. The line of action creates what is known as the triangle system,
which is the connection of 3 angle points that the camera placement can achieve with
any setup. There are five basic camera setups that can be obtained within the triangle
system: angular shots, over-the-shoulder shots, point-of-view shots, and profile shots
(Figure 2.9).33 The only time the line of action is crossed, is when a new line is
established. This happens when a new subject is introduced, which also introduces a
new dialogue. When a new dialogue is introduced the line of action will be associated
to which ever dialogue takes over. Another situation is when an existing subject
crosses the existing line of action, creating a new line of action. In this scenario,
alternative camera placements will have to adjust to the new line of action. Although
the line of action is a rule, the rules can be broken.
33 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen”, 130.
19
Figure 2.9: Line of Action and The Triangle System (Source: Author)
Another type of composition is the use of temporal connections. This refers to the
editing of shots, sequences and scenes as they relate to the narrative. Another useful
tool used in the composition of shots is transitions. Transitions are the connections in
between two shots. The types of transitions are: cut, dissolve, wipe, fade-out, fade-in,
white-in, and white-out.34 These terms relate back to the celluloid films that were
34 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen”, 321.
20
physically cut or faded to transition shots. A cut is a stopping point of film, continued
with another point of film, which an instantaneous point of transition. There may be a
need for a smoother transition where dissolves, wipes, and fades are used. Cuts tend
to happen at important actions throughout the film. This could be when a character is
exiting or entering the frame, during movement, such as leaping over something, and
during dialogue sequences. Montage is also a brief sequence of quick shots that
convey the passage of time or a series of locations. It is usually used to convey ideas
or concepts that depict dreams, drunkenness, after-death experiences, and other
altered states, but is often not used in today’s film-making.35
The film industry will continue to evolve in the coming years, however, the creative
process of film-making will continue to have similar tactics of production design. The
film industry grew from the industrialization of film-making due to the advancements
in technology and demand of film viewers. These systems allowed film-makers to
make films move rapidly and efficiently, without losing focus on quality. The
digitalization of film, as well as the techniques of design, continue to enhance the way
filmmakers innovate. From digital cameras and editing, to digital storyboarding and
sequencing, to three-dimensional modeling and computer-generated imagery. These
are the advancements in the industry that got us to where we are today.
35 Katz, “Film Directing Shot by Shot: Visualizing from Concept to Screen”, 325.
21
3. Process of Place-making
Journey to the Built Environment
The idea of place is defined in a variety of ways, from a place creating a sense of
comfort, to a place having an identity. The built environment surrounds everyone and
creates opportunities to experience it in their own way. As defined by Yi-Fu Tuan, a
Chinese-American humanistic geographer, place has security, stability, and identity.36
Architects, engineers, urban designers work together to evoke the sense of place when
creating buildings and cities. In both film-making and place-making, there is a
process of design. There is a sequence of events that is followed to design places for
everyone to experience. Architecture should evoke the stories and memories that
people hold, as well as create new ones. Architectural design is generally a
chronological process, however there is iterative design intertwined. The process
consists of 5 stages, starting with the client and ending with occupation (Figure 3.1).
The design process isn’t just about getting buildings built, it consists of problem
solving, experimentation, improving skills and communication of new ideas.37
Figure 3.1: Process of Place-making (source: author)
36 Yi-Fu Tuan, “Space and Place: The Perspective of Experience” (Minneapolis, MN: University of
Minnesota, 1997), 3.
37 Jane Anderson. “Basics Architecture: Architectural Design” (Lausanne, Switzerland: AVA
Publishing SA, 2011), 63.
22
Clients, Users, and Program
In architecture, the place-making process starts with clients, users, and program.
Design projects are generally meant to fulfil the needs and meet the goals of the
client.38 The client and the users are the most important part to consider in the design
process. However, as designers, we work to enhance those goals into something that
that client had not thought of. The client should be involved with most of the design
process, as they can inform their intentions, which could change throughout the
architectural design process. The client brings the idea and architects turn the idea
into a more defined and developed reason for being. It is the architects job to analyze
and understand the clients’ intentions, so that the final program for the project can be
determined. This stage includes many activities, including client meetings, sketching,
researching, and organizing for the design phases.
Site and Context
The next phase of the architectural design process is determining and analyzing the
site. Although the site can be previously determined, the program and uses are
important to have before the site and context phase is started. The site and context of
a project is essential to place-making. Place-making involves a sense of identity. The
site and surroundings will generate place identity for the project. Through the sites
location, resources or cultural significance can provoke a project into being.39 In this
38 Anderson, “Basics Architecture: Architectural Design”, 64.
39 Ibid., 82.
23
phase, studying the site and its immediate context should evoke the generation of
ideas. Typical activities in this phase includes site visits, sketching, analysis, and
mapping.40 When analyzing context, it is essential to look at the project from various
point of views and scales. The initial project is understood by looking at the site, the
immediate context and the regional context. The creation of place is the
understanding of location.
Design Conception
The generation of ideas is affected by understanding the client needs and the site.
This phase is the most iterative part of the design process. Ideas come from anywhere
and it is the architects job to find them. This is the first time the ideas come to life.
This phase involves a lot of hands-on work by the iterative design process, which is
the repetition of the generation of ideas. The idea is that architects will generate as
many ideas as possible to accurately decipher solutions. Most importantly, these ideas
must be come out or the idea does not exist. The idea in the architect’s mind and what
is expressed by hand are closely linked.41 This phase consists of sketching and
modeling, testing ideas, researching, inspiration, collaboration and feedback.42 The
iterative design process is also a collaborative process and usually consists of a design
team. The design team works together to generate ideas that will support the client,
users, program, site, and context.
40 Anderson, “Basics Architecture: Architectural Design”, 82.
41 Anderson, “Basics Architecture: Architectural Design”, 104.
42 Ibid., 104.
24
Design Development and Detail
Once a design direction is chosen, the idea is moved forward. It is possible that a
couple design ideas are possible and can be moved forward together. This phase is
about finalizing the schemes to meet the needs of the program, site, and aesthetic.
This phase involves materiality, research, scaled drawings, details, and execution.43
Once getting into the details of a design, ideas may morph, generate, or dissipate. It is
necessary to “fix” some ideas to explore the consequences.44 The design phases will
entail the revisiting and interrogating possibilities that will enhance the design. This
phase studies the practicality of forms and spaces, as it relates to the people, health
and safety, and aesthetics. It is also crucial to get feedback from clients, as well as
others outside of the design team, in case there were missing ideas. Collaboration is
the most important part of the design phases, since it is only steps away from reality.
Construction and Occupation
During the transition from the design development phase to the construction phase,
construction drawings are generated for the project. The construction documents are
the legal documents that get permitted for the allowance of a project to be built. They
also commence the process of finding a contractor. Contractors bid on the project and
the clients can choose who fits their needs. Although the building is ready to be
placed into the built environment, the architects work does not stop there. Unexpected
contingencies may arise during construction that must be catered to.45 Throughout
43 Anderson, “Basics Architecture: Architectural Design”, 126.
44 Ibid.
45 Ibid., 150.
25
this phase, there may need to be changes to the design, construction details, or
finishes. This process exists throughout the projects existence. Although changes may
occur, architects must stay true to the main design concepts, since it essential to the
integrity of the design and narrative that is trying to be told.
The architectural design process, from conception to occupation, tells a narrative.
From the users of the buildings to the small design details, the narrative should not be
withheld. The narrative lives in the initial design ideas and continue to live as users
experience the place that was created. Place-making is about experiences and how
people perceive place.
Approaches to Place Design
Place-making is the making of experience. Experience is built from sensations,
perceptions, and conceptions.46 These terms are modes in which a person knows and
constructs a reality. As a person moves through life, decisions are constantly made
about what something is, where something is, who someone is, when something is, or
why something is. As decisions about an environment are made, one is constructing
their perceived reality. Yi Fu Tuan mentions, “To experience is to learn; it means
acting on the given and creating out of the given.”47 When a person experiences
places, they learn from them. This allows for the understanding of a true meaning of
place.
46 Tuan, “Space and Place: The Perspective of Experience”, 8.
47 Ibid, 9.
26
Understanding Place
Understanding place is understanding the environment that surrounds it. If people
don’t understand their environment, then is it really a place? Site and context is an
opportunity to understand a place in a moment of time and as part of a cultural
matrix.48 Place and culture play a big role in understanding place. Understanding the
culture of a place will accentuate the sense of place that is being perceived. Although
architects and engineers can never fully know the complexity of these underlying
cultural influences, an effort to open the cultural foundations of a place is critical to
the meaning of place.49 Understanding cultural place, is also understanding truth.50
Knowing truth, through the experience of a place will help establish the identity of
that place. One of the best ways to understand a culture within a place, especially
when designing place, is to understand the clients and users. The clients and users can
inform architects of the necessary aspects of the culture that can be applied to the
design intentions of the place and in return give an identity to the place. The French
architect, Renzo Piano, has been able to achieve the connection of culture to
architecture in various places throughout the world and his career. For example,
Piano’s government center in Noumea, New Caledonia explores indigenous building
typologies by achieving a complex, new expression of construction, climatic and
programmatic response, and symbolism (Figure 3.2).51
48 Buzz Yudell and John Ruble. “Moore Ruble Yudell: Making Place” (Mulgrave, Australia: The
Images Publishing Group Pty Ltd., 2004), 14.
49 Ibid.
50 Yi-Fu Tuan, “Topophilia: A Study of Environmental Perception, Attitudes, and Values”
(Englewood Cliffs, New Jersey: Prentice-Hall Inc., 1974), 61.
51 Yudell, “Moore Ruble Yudell: Making Place”, 15.
27
Figure 3.2: Noumea Cultural Center (Source: JOOZLy, 2013.)
Building typology is a powerful corollary to explore place, program, and culture.
Typology can be looked at in a variety of ways: as a taxonomy of pure building forms
or formats, as a body of architectural ideas that incorporates the deeper purpose of an
institution, or as an array of formal themes to be played out in endless variations.52
Understanding typology is to understand the order and form that is driven by place,
program, and culture. The work of Louis Kahn shows how form and order is
embedded into the design of typology and place. Louis Kahn’s Kimbell Art Museum
is a great example of the elemental, and phenomenal essence embedded into a
buildings form (Figure 3.3). The form of the museum and its devotion to the presence
of light, and the procession of movement centered along the axes of light, relate to his
description of a moment when a reader takes a book to the light.53 Understanding
places that are created and experienced is important to architect’s who are interested
52 Yudell, “Moore Ruble Yudell: Making Place”, 16.
53 Ibid.
28
in place-making. People who experience created place will be evoked with the
essence of that place and it is the architect’s job to envision this place.
Figure 3.3: Interior, Kimbell Art Museum, Fort Worth, Texas (source: Jmabel, December 1993.)
Shaping Place
Shaping place is the design of experience. The search of form is the central act of
creating place.54 Determining forms that create place and experience is architectural
and urban design. Underlying concepts and narratives are going to be what drive the
creation of a place. The Ecole des Beaux Arts, established in 1863, insisted students
to develop a “parti,” typically a formal geometric diagram. “Parti” derives from the
word “partisan,” with the implication that students would become advocates for their
original diagram.55 A parti diagram usually holds the underlying concepts of what
54 Yudell, “Moore Ruble Yudell: Making Place”, 69.
55 Ibid.
29
makes a place. Parti diagrams are usually drawn in a floorplan view. This thesis
argues that it is much more complicated than that, where a parti diagram should
embody the true essence of what makes a place. If place is created through
experience, then parti diagrams should show experience through plan, section, and
perspective diagrams.
When place-making, there are a variety of design aspects that are taken into
consideration. One of the most recognized and historical aspects used in place-
making is geometry and order. Geometry is a timeless tool for architects and meant
“measure of the world” in Greek literacy.56 Geometric shapes is what makes up
existing and created places. It is the first step of understanding form and experiencing
place. Order is much different than geometry, since it is not as focused on
measurements and shapes. Order encompasses modes such as numbers, sequences,
structure, and systems. While geometry is about the form of place, order is about the
organization of place. Both geometry and order work together to connect the
experienced world and the imagined world, while embedding the cultural dimensions
of the physical world. 57
Since geometry and order make up the physical environments of a place, axes and
connections can help people with experiencing environments. An axis simply
connects two or more points or places. Connections comprise of axes, but also
include an array of other relationships. Connections can appear in many variations,
56 Yudell, “Moore Ruble Yudell: Making Place”, 71.
57 Ibid.
30
such as physical, symbolic, kinesthetic, programmatic, and electronic modalities.58
Architects and engineers live to make things connect and function together. This can
be done both physically or symbolically, which operates in space and time. Edmund
Bacon, in “Design of Cities,” talks about axes and connections as an urban design
tool.59 In both buildings and cities, people move through axial connections to get
from point A to point B. Like on the Champs-Elysees in Paris, these axial connections
start to become prominent spaces, with great activation (Figure 3.4). Physical and
symbolic connections continue to be tools of understanding and shaping a set of
meaningful relations to the built and natural world.60 This relates people to the
existing and created narratives embedded into the design of place. Narratives relate
people to their past, strengthen the sense of the present, and drive the creation of the
future.
Figure 3.4: Paris, France Champs Elysee (source: NakNakNak, September 16, 2017)
58 Yudell, “Moore Ruble Yudell: Making Place”, 73.
59 Edmund Bacon. “Design of Cities” (New York: Penguin Books. 1976)
60 Yudell, “Moore Ruble Yudell: Making Place”, 73.
31
The dimensions of place consist of space and time as a medium. Essentially,
architecture is a four-dimensional medium, where space is made up of three axes of
movement, and experience through time is the fourth.61 Architects often work in two
and three dimensional representations of a place. Taking time into consideration, the
physical embodiment of a place takes advantage of the fourth dimension of place.
There is couple ways to look at the fourth dimension. It could be looked at through
the lens of the building, where the architecture and its lifetime is studied and
recognized throughout the design process. It can also be looked at through the lens of
the people and how people experience place, which this thesis argues. While physical
place is made up of three dimensions, or the XYZ axes, often forgot is the experience
of interaction or visual perception (Figure 3.5). People can move within space
horizontally in two axes, and vertically in one axes. However, people interact with
their environment by simply looking around, which is the fourth dimension. This is
what creates a full range of motion when people move throughout a place.
Figure 3.5: The Moving Person (Source: Author)
61 Yudell, “Moore Ruble Yudell: Making Place”, 74.
32
Place is also shaped by division and gathering. In architecture, architects create places
for dividing and places for gathering (Figure 3.6).62 A wall divides and defines space,
by creating a sense of security and control. The classical example is the paradise
garden which includes techniques to separate, to distinguish, and to sanctify. The
paradise garden is a walled space where there is the opportunity to create order.63 In
contrast to the wall, the pavilion is an open shelter from which we can look out. These
places at its simplest form, provide shelter under a roof with four columns. It is
closely associated with a place of gathering and openness. It is places like this where
people feel more open to talk and gather. Dialogue between people and how the
architecture can inform those interactions is important to place-making.
Figure 3.6: Division and Gathering Spaces (Source: Author)
As previously stated, geometry is one of the basic attributes of place-making.
However, sculpting the geometry into forms is also important. This is specifically
translated through the phenomenon of solid and void (Figure 3.7). Sculpting form by
addition and subtraction is the most common way of generating form. So many
building forms are repeated in the built environment, architects tend to push beyond
62 Yudell, “Moore Ruble Yudell: Making Place”, 76.
63 Ibid.
33
the basics forms, especially in modern place-making.64 Architects sculpt basic
volumetric shapes into recognizable building forms. Those forms translate into
geometric solids, walls, extended floor planes, and vertical elements, like chimneys,
towers, and sloping roofs.65 Architects also deal with voided forms. Voids are the
spaces that are created for people to inhabit and interact. Spaces, like rooms,
courtyards, and hallways, as well as windows are voids from the solid forms that
create space.
Figure 3.7: Solid and Void (Source: Author)
One of the most revealing expressions of place is the relationship between inside and
outside (Figure 3.8).66 Climate is a big consideration for this topic. Whether people
are inside or outside, depends on climate, location, and time. Outdoor gardens and
courts, that associate themselves with the interiors spaces, become places of
gathering. This is due to the human’s instinct of being associated with nature. At a
more intimate scale, shaping the differentiation between inside and outside links the
specific context to the deeper needs of habitation. Certain forms accomplish this kind
64 Yudell, “Moore Ruble Yudell: Making Place”, 78.
65 Ibid., 79.
66 Ibid., 80.
34
of joinery so well that architects continue to use them: bay windows, porches, and
small rooms with sky towers.67 The relationship between inside and outside is about
the experience of visual connections, or views.
Figure 3.8: Outside and Inside (Source: Author)
In place-making, a narrative structure can offer a way of shaping the understanding of
habitation (Figure 3.9). Different from the ordering techniques based on geometric
form, repetition, or simple hierarchy, the shaping of narrative appropriates other
strategies in a unique sequence, based on special insights, needs, and desires.68 As
humans, we are natural storytellers and intuitively understand these aspects of
narration. As people meander through spaces, these types of attributes should evoke
what a place is. Being able to experience as place that can evoke feelings of surprise,
memory, anticipation, and choice, is essentially dwelling in a narrative.
67 Yudell, “Moore Ruble Yudell: Making Place”, 81.
68 Ibid., 82.
35
Figure 3.9: Perception (Source: Author)
Storytelling is used often in place-making. Some projects do this in a very literal way,
like Giuseppe Terragni’s Danteum Project (Figure 3.10). This unbuilt project was a
literal interpretation of Dante Alighieri’s Divine Comedy, where the progression of
spaces related to the Inferno, Purgatory, and Paradiso that were discussed in the epic
poem.69 The poem tells the journey of Dante through hell and then onto heaven.
Although the Danteum project was never built, it was still a narrative which made it
important as a project. A narrative sequence can be made from a variety of methods.
It can be as simple as a spine, or axis, which may be bent, broken, and reconnected or
split or not.70 Shaping a narrative is related the subtlety and complexity of habitation
and experience, which is important to the human tendency for storytelling and
mythmaking.71
69 Thomas Schumacher. “Terragni’s Danteum” (New York, New York: Princeton Architectural Press.,
1993), 31.
70 Yudell, “Moore Ruble Yudell: Making Place”, 81.
71 Ibid., 83.
36
Figure 3.10: The Danteum Project by Giuseppe Terragni (Source: Schumacher, Thomas. “Terragni’s
Danteum.” New York, New York: Princeton Architectural Press., 1993, 52.)
Inhabiting Place
Shaping place is all about forming the environments that people experience.
Architects shape places based on an understanding of culture, site, and shared
aspiration, but the effects of a given place are not totally realized until the space is
inhabited.72 When inhabiting a place, there is a dialogue between building and site.
Good inhabiting is when architecture is strong enough to stimulate, challenge, and
surprise, but quiet enough to activate the unfolding of individual and communal
space.73
Scale and surrogates help users adapt to their surroundings. Surrogates are
representations of human figure, miniatures of buildings, iconic elements and an array
72 Yudell, “Moore Ruble Yudell: Making Place”, 161.
73 Ibid.
37
of objects which have the power to stand for us. 74 These are objects that people
relate to, such as statues, furniture, or even art. This relates to the use of props in film-
making, which creates a sense of scale and relatability. However, scale is important
for how small or grand people may feel in a place. Buildings are created at various
types of scales and sizes. People interact with buildings as individuals, groups, and
communities, which have relationships with their sites, contexts, and regions.75
Stepping into a small bedroom at home, is going to have an immense difference to the
sensation of walking into Pantheon in Rome (Figure 3.11). Although these different
experiences, they are both important to the design of place. Iconic spaces, like the
Pantheon, evoke sensations of human scale and remind people of how small we are.
In contrast, like Peter Zumthor’s Bruder Klaus Field Chapel, can make people feel
larger than ever (Figure 3.12). Scales and surrogates give a human presence to a
place, without having anyone there. They also challenge people to see, experience,
and understand in new and transformative perspectives.
74 Yudell, “Moore Ruble Yudell: Making Place”, 161.
75 Ibid.
38
Figure 3.11: Pantheon, Rome, Italy (Source: Richijheath, 20 June 2008)
Figure 3.12: Bruder Klaus Field Chapel, Mechernich, Germany (Source: seier+seier, 4 October 2008)
39
Architects are makers and crafters. The architectural design process of shaping
material, detail, and color is like an imaginative inhabitation.76 Architects inhabit the
spaces and places that are not built yet. They work in the imagined world and expand
it into the experience of dwelling. When designing, architects are not only focused on
the forms at which people perceive, but in how those forms are put together. Making
is the process of becoming. The blend of materials, structure, and systems is what
creates the places we inhabit. Craft is the process of making. Architects go through an
integrated design process to make sure these elements work together.
Place is also experienced by the interactions with the cycles of the natural world.
These include cycles that relate to light, wind, water, and earth. Theses natural
elements of the world create a sense of permanence of physical laws and the
temporality of its expression.77 Place-making does not ignore the natural elements, it
embraces them. Whether it is through materiality or strategy, places should engage
with its natural environment. This topic is quite regular in today’s design
conversations and technologies. Due to environmental concerns, engaging nature as a
sustainable strategy is an effective way to create place. A building that engages with
or is built within its surroundings is a place-dominated building.
Buildings also engage with the people who use them. When place-making, giving the
opportunity for users to engage with their environments is important to their
experience of a place. The more a building is interactive and sense evoking, the more
it becomes a place. People moving through space and time evoke the complementary
76 Yudell, “Moore Ruble Yudell: Making Place”, 162.
77 Ibid., 164.
40
kinesthetic and tactile senses. People sense the materiality of an environment through
their bodies.78 The movement of people through spaces is like a choreography. The
choreography of human movement takes place inside and outside of buildings, on
sites and in landscapes. The movement throughout space is not only about the user’s
personal experiences of the space, but also supports the opportunity for social
interactions. Architects shape places that encourage a range of ways of fitting into and
moving throughout space.79
Place-making is also about the creation of identity. Identity that people can relate to
and experience. In urbanism, landmarks establish a spatial order to a place, which
engages and activates memories. The reinforcement of place identity relates to the
recognition and remembering of landmarks within it.80 Usually landmarks are larger
in scale, but that does not always have to be the case. Landmarks can exist at any size
or proportion. Anything that can be recognized and unique to its place can be a
landmark. Landmarks create a quality within a place, that make them recognizable
by people. These could be statues or fountains, parks or plazas, and iconic buildings
or churches. Landmarks are a useful tool for way-finding and can create place that is
recognizable.
Place-making is the creation spaces and their relationships to the experience of
people. Place relates to how people perceive the spaces they inhabit. When people
move throughout spaces, they sense it and remember it. If the spaces evoke the
78 Yudell, “Moore Ruble Yudell: Making Place”, 166.
79 Ibid., 167.
80 Ibid.
41
narratives and memories embedded into the design, then a true sense of place can be
achieved. Places are to be meaningful to its site, context and users who experience the
spaces. The process of place-making is about how designers and people understand,
make, and inhabit places, which relates to the perception of the places being designed.
42
4. Film and Place
The relationship between film and place is not a new topic. There have been many
studies and projects that dive into this topic. Film is part of the human culture, where
people experience the imagined world in the physical world. One of the basic
examples of this is the theater. Theaters, even before film, were gathering places for
events. It is a ritualistic experience to go to the theaters, get some food and mingle,
and watch a performance or film with the community. This chapter will look at film
through the lens of urban history and architectural spaces of cinema, in search for
cinematic approaches to place-making (Figure 4.1). Buildings and cities create and
preserve images of culture and a way of life, cinema illuminates the cultural
archeology of both the time of its making and the era it depicts.81
Figure 4.1: Process of Film-making and Place-making (Source: Author)
Film and Urbanism
Film can be examined through urban history by looking at cinematic expression.
There is no better medium than film that captures the development of urban
modernity.82 Film has only existed for over a century now, but shows the
81 Juhani Pallasmaa. “The Architecture of Image: Existential Space in Cinema” (Helsinki, Finland:
Building Information Ltd., 2001), 13.
82Nezar AlSayyad. “Cinematic Urbanism: A History of the Modern from Reel to Real” (New York,
New York: Routledge., 2006), 1.
43
development of modern urbanism. Films that were made during different urban
periods, have the extraordinary ability to express the character of that time. Films
influence the way we construct images of the world and the way we operate within
it.83 It is necessary to review pre-twentieth century urban history to fully understand
the relationship of urbanism and the celluloid city. In the mid 19th century, the French
poet Charles Baudelaire was the first one to capture a new emerging mode of
experience and link it to social interaction and economic exchange.84 Economic and
social factors will always impact the development of cities. Charles Baudelaire lived
through the opening of the great boulevards, buildings, parks, and infrastructure of
Paris delivered by Napoleon III and Baron Haussmann, his urban planner.85 These
urban decisions were intended to improve cities through urban renewal. It aimed to
create a new city that would push new forms of urbanization, industrialization, and
capital accumulation. This section will examine 20th century urbanism and its
relationship to films.
Industrialization
During the mid-1900’s, when industries around the world continued to rise, film was
born. This was during the peak of new technologies, industrialization, population
growths, and modern ways of life.86 Around this time, film-makers were
experimenting with the newly developed technologies of film. Films like Berlin:
Symphony of a Big City (1927) and Modern Times (1936), expressed the new
83 AlSayyad, “Cinematic Urbanism: A History of the Modern from Reel to Real”, 1.
84 Ibid., 2.
85 Ibid.
86 Ibid., 5.
44
Taylorist modes of production, Fordist modes of consumption, and the dramatic
acceleration of life.87 Both films have very different takes on its expression of the
city. Walter Ruttman’s Berlin takes you through the typical day in the life of the city
of that time. The film complies disparate images that are viewed as having an
intended narrative. Charlie Chaplin’s Modern Times is an acerbic critique of the same
forces of industry in New York. Its comedic rendition of industry focuses the
dehumanization of workers by reducing their ability to perform mechanical tasks and
sends a message of what workers should do, how it should be done, and the exact
amount of time allowed for doing it (Figure 4.2).88
Figure 4.2: Modern Times – Charlie Chaplin (Source: Taste of Cinema)
Small Town De-urbanization
Another topic is the city and its relationship to the country. Throughout the 1900’s,
there was the debate over the merits of being a city-dweller or a country-dweller.
87 AlSayyad, “Cinematic Urbanism: A History of the Modern from Reel to Real”, 5.
88 Ibid, 6.
45
Modern urban strategies, like the Landscape Movement, tried to bring nature to the
city, while others, like the Garden City Movement, retreated people to rural/suburban
areas. This led to films, such as Cinema Paradiso (1989) and It’s a Wonderful Life
(1946), which were renditions of the pressures on small-town life.89 Frank Capra’s
It’s a Wonderful Life tells a story of morality in the setting of a suburban American
town. Halfway through the film, the setting is contrasted with a wild urban dystopia.
Across the Atlantic Ocean, Giuseppe Tornatore’s Cinema Paradiso is set in a small
Sicilian town of Giancaldo (Figure 4.3). The film narrates the life of a young boy,
with a love of film, who grows up in this town and eventually moves to the city. The
film describes the introduction of modernity through the evolution of cinema and its
relationship to the audience, as well as its impact on thoughts and lifestyles of the
residents within the town.90
Figure 4.3: Set of Cinema Paradiso in Sicily (Source: National Telefilm Associates)
89 AlSayyad, “Cinematic Urbanism: A History of the Modern from Reel to Real”, 7.
90 Ibid.
46
Utopian and Dystopian Modernity
Another response to modern urbanism in film was the science-fiction idea of utopian
and dystopian societies. Utopias and dystopias were positive and negative depictions
of the city of the future, whether perfect or not. The film’s Metropolis (1927) and
Brazil (1985) were depictions of theses futuristic cities. The idealization of utopian
cities cannot be understood without the idea of dystopian cities, since positive and
negative images of the city were often intertwined. Fritz Lang’s Metropolis dealt with
the social division between capitalist aristocrats and dehumanized laborers (Figure
4.4).91 In contrast, Terry Gilliam’s Brazil was a rendition on post-modern experiences
of modernity of the state.92 The protagonist tries to escape daily routine and his part
of a bureaucratic apparatus who runs the city.93 Both films are takes on this idea
urban modernization and its relationship to the idealization of cities.
Figure 4.4: Metropolis –Fritz Lang (Source: Breve Storia del Cinema)
91 AlSayyad, “Cinematic Urbanism: A History of the Modern from Reel to Real”, 8.
92 Ibid.
93 Ibid.
47
Jacques Tati’s films Mon Oncle (1958) and Playtime (1967) presents another view of
the modern city, or cynical modernity.94 These films focus on the disillusionment
with the physical outcomes of modern architecture and urbanism.95 Mon Oncle is
about the clash between the protagonist, who lives in a traditional city block, and his
brother-in-law who lives in a modern cubist house. The film critiques the marriage
between urban renewal as a policy and modernism as an architectural ideology.96
Playtime explores in further detail the banality of the modern city (Figure 4.5). The
lack of originality is shown through the architecture/urbanism, as well as in the
people and their needs. The film implies the Americanization of Europe, which
affects everything form household appliances to films.97
Figure 4.5: Playtime – Jacques Tati (Source: Playtime. Directed by Jacques Tati. Specta Films, 1967.
DVD. The Criterion Collection, 2001. Screenshot taken May 16, 2018.)
94 AlSayyad, “Cinematic Urbanism: A History of the Modern from Reel to Real”, 8.
95 Ibid.
96 Ibid.
97 Ibid.
48
Postmodernism
The departure of modernism led to postmodernism, which influenced many of the
arts, including urbanism, architecture, and film. Postmodernism involves the crisis of
knowledge and representation.98 It emerged from the recognition that there was no
longer a stable, neutral, outside place, and that is often impossible to differentiate
between the real and the simulated.99 American cities eventually led to a new type of
economic arrangement, where labor, consumption and production followed new
patterns of flexible accumulation.100 Films like Ridley Scott’s Blade Runner (1982)
combines the idea of utopian and dystopian societies by framing postmodern
aspirations (Figure 4.6). Blade Runner is set in apocalyptic Los Angles of 2019,
where political and spatial fragmented city no longer has an organized or controlled
society.
Figure 4.6: Blade Runner – Ridley Scott (Source: Blade Runner: The Final Cut. Directed by Ridley
Scott. The Blade Runner Partnership, 2007. DVD. Warner Bros, 2007. Screenshot taken May 16,
2018.)
98 AlSayyad, “Cinematic Urbanism: A History of the Modern from Reel to Real”, 9.
99 Ibid.
100 Ibid.
49
Class and Race
Films also explore class and race within urbanism. Class and race is an important
topic in the development of urbanism and film. Class is explored in Woody Allen’s
Manhattan (1979) by studying how the city may be imagined and reinterpreted by
individuals of different social backgrounds.101 Another strong example of social
interactions is Do The Right Thing (1989) by Spike Lee (Figure 4.7). Do The Right
Thing looks at race and ethnicity and its relationship to the fragmented city and
society. The multiethnic community portrayed in the film consist of African, Italian,
Asian, and Hispanic Americans.102 The film consisted of a balanced community that
is shattered by a confrontation of who should be represented on the wall of an Italian
pizzeria: Italian-American or African-American celebrities. Two years after the film
was released, the Los Angeles riots were triggered by the verdict in the Rodney King
beating case.103 Film can use strong narratives that take conflicting stances on current
events and attitudes toward social interactions within urbanism.
101 AlSayyad, “Cinematic Urbanism: A History of the Modern from Reel to Real”, 12.
102 Ibid., 13.
103 Ibid.
50
Figure 4.7: Do The Right Thing – Spike Lee (Source: Do The Right Thing. Directed by Spike Lee.
Universal City Studios Inc., 1989. DVD. The Criterion Collection, 2001. Screenshot taken May 16,
2018.)
In the 1990’s, postmodern New Urbanism looked to the necessary idealization. This
was an ideal for scopic control and paranoid security.104 Films like The Truman Show
(1998), by Peter Weir, portrays a protagonist who lives in a reality TV show (Figure
4.8). His entire life is manipulated and manufactured around him to fit the needs of
the show. As he starts the realize his situation, after discovering his “late father”, it
makes him and the audience to call into question their own definition of reality by
highlighting the virtues of the virtual city.
104 AlSayyad, “Cinematic Urbanism: A History of the Modern from Reel to Real”, 14.
51
Figure 4.8: The Truman Show – Peter Weir (Source: The Truman Show. Directed by Peter Weir.
Paramount Pictures, 1998. DVD. Paramount Pictures, 2010. Screenshot taken May 16, 2018.)
Film expressed urbanism ever since the rise of industry and the development of film
as an industry. The industry of film looks to express the current ideals and events of
the time. The journey through the history of film and urbanism many relationships.
From an urban standpoint, our modern cities developed from the industrial revolution.
After the industrial revolution, movements like the City Beautiful and Landscape
Movements looked to clean up and shape the city. While others, like the Garden City
Movement, attempted to get people out of the city and into suburban ideals. The
idealization of our cities was expressed through the ideals and issues of
modernization. Today’s cinematic city often reflects the nostalgic desires of
postmodernity that translates in acts of replication and self-representation.105
105 AlSayyad, “Cinematic Urbanism: A History of the Modern from Reel to Real”, 15.
52
Cinematic and urban history goes from tradition and the modernist utopias and
dystopias, to the anguish of postmodern fragmentation, and then finally to the only
thing that is left to desire – to go back.
Film and Architecture
Architecture and its relationship to film is also explored often. Film is studied for a
discovery of more a subtle and responsive architecture.106 There are many architects
who have explored the utilization of cinematic tactics in their design approaches.
Many notable architects including Bernard Tschumi, Rem Koolhas, Coop Himmel
and Jean Nouvel, have explored the role of film in design.107 Like film, there are other
forms of art that relate architecture, like music. Even though music is sought to be the
closest in relation to architecture, film is even closer due to its temporal and spatial
structure.108 This section will go through a series of films that express the relationship
of these two art forms. Architecture and film defines the dimensions and essence of
existential space; they both create experiential scenes of life situations.109
Confinement and Vastness
Alfred Hitchcock’s Rope (1948), which is set in Manhattan, New York, is about two
young protagonists’, in the search for their status as superior beings, who commit a
murder in the comfort of their own home and have a party with the relatives of the
victim to “cover it up.” This masterpiece was filmed all in one set and consisted of 4
106 Pallasmaa, “The Architecture of Image: Existential Space in Cinema”, 13.
107 Ibid.
108 Ibid.
109 Ibid.
53
seamless shots that captured the whole story (Figure 4.9). Alfred Hitchcock uses
cinematic minimalism to immerse people into the experience with minimal
interruption. British film theorist Peter Wollen claims that the best films are those that
have only one location.110 This creates a sense of confined space. The theory is that
the more time spent in a single location, the more discoveries can be made about that
location. Alfred Hitchcock utilizes single locations in other films as well, like Rear
Window (1954), which is filmed entirely in the small flat of a photographer in
Greenwich Village in New York. In Hitchcock’s films, there are unique dualities of
confinement and vastness. While the intent of confinement is portrayed by small sets,
the balance is depicted by the vastness beyond the set.
Figure 4.9: The Set of Rope – Alfred Hitchcock (Source: Jacobs, Steven. The Wrong House: The
Architecture of Alfred Hitchcock. Nai010 publishers, Rotterdam, Netherlands, 2013, 267. Book
scanned on May 16, 2018.)
110 Pallasmaa, “The Architecture of Image: Existential Space in Cinema”, 39.
54
In Rope, the apartment is set in an apartment within the vastness of New York City.
There are only two times that the viewers get a sense of vastness; in the beginning
when the camera is outside the apartment window and at the end when the window is
opened to signal the neighboring community (Figure 4.10). Viewer can even here the
sirens in the distance getting closer and closer. The sense of vastness, makes people
aware of the claustrophobic space of the narrative and the relief of reality that exists
just outside the window (Figure 4.11). This film takes you through a journey of
confined space and vastness by expanding on what can be seen from a single location.
Figure 4.10: Rope – Alfred Hitchcock (Source: Rope. Directed by Alfred Hitchcock. Transatlantic
Pictures Corp, 1948. DVD. Universal Pictures, 2006. Screenshot taken May 16, 2018.)
Figure 4.11: Confinement and Vastness (Source: Author)
55
Cinematic Poetry
Architecture, like film, is a form of art. Many films are cinematic poetry of space and
light. Andrei Tarkovsky’s Nostalgia (1983), is an example that deals with cinematic
poetry. Through the images of space, matter, light, and time they evoke an experience
of pure existence, the metaphysical poetry of being.111 Water and fire specifically
make an appearance in many ways throughout the film. The film expresses
Tarkovsky’s memories into a cinematic experience. Symbolism is the important
entity in the creation of poetry. Film can intensify symbolism through visual means.
Tarkovsky’s uses repeated images of water, fire, earth, wind, fog, trees, horse, dogs,
mirrors, candles, and hair, that symbolize mythological and religious iconology.112
The film is all about the poetic thought derived from the director’s memory. Poetry is
an awareness of the world and Tarkovsky’s films have an extraordinary emotional
impact precisely because they carry a pure cinematic expression.113 Tarkovsky often
evokes the recollections of paintings from the early Renaissance. The use of
symmetrical framing is utilized in his films, like the perspective representations born
in early Renaissance paintings. Interestingly, Tarkovsky did not try to imitate the
paintings, but rather used very similar tactics of rendering space to evoke emotional
impact. For example, Hans Holbein’s horizontally stretched painting The Body of the
Dead Christ in the Tomb, has a closed comparison to a scene in Nostalgia, where
there is a slow pan of Gorchakov lying on his back on a stone wall (Figure 4.12 and
4.13). Tarkovsky’s films also explore movements throughout space. He utilizes slow
111 Pallasmaa, “The Architecture of Image: Existential Space in Cinema”, 65.
112 Ibid., 67.
113 Ibid., 68.
56
prolonged camera shots that track parallel to the picture plane or along the
perpendicular depth direction. The camera movements allow the camera to carve
through spaces and transfer that information directly into the mind of the viewer.
Figure 4.12: Nostalgia – Andrei Tarkovsky (Source: Nostalgia. Directed by Andrei Tarkovsky. Rai
Radiotelevisione Italiana, 1983. DVD. Kino Lorber Inc, 2014. Screenshot taken May 16, 2018.)
Figure 4.13: The Body of the Dead Christ in the Tomb – Hans Holbein (Source: The Body of the Dead
Christ in the Tomb. Painted by Hans Holbein. Termera on wood, 1522. Accessed May 16, 2018.)
57
As mentioned, Tarkovsky explores the poetics between space and light in his films.
This has a direct connection to architecture, as it is necessary to get light into the
spaces we create and can be symbolic in character. In poetry, light and dark can
represent the sacred and profane. This can exist in architecture as it relates to the
poetics of light and space. In the “Poetics of Space,” by Gaston Bachelard, he talks
about the oneiric house and its relationship to the vertical poetry of the attic and the
cellar.114 The oneiric house is an architectural metaphor for the location of memories
and thought. Bachelard relate the attic to positive thoughts and the basement to
negative thoughts. In Tarkovsky’s films, windows and doors play an essential role.
They are for looking out of or into and openings for light to enter, as much as for
people to pass through.115 Like Tadao Ando’s architecture, the presence of light is
intensified in space to create a sense of place. There is a strong relationship between
film and architecture and presence of light, especially looking at the works of
Tarkovsky and Ando (Figure 4.14 and 4.15). between Tarkovsky also utilizes the four
pre-Socratic elements: fire, air, water, and earth and their various mixtures and
dissolutions (smoke, vapor, clay, mud, slime, and dust). This is what Gaston
Bachelard references as the imagination of matter that classifies the law of the four
elements.116 The idea is that the four basic elements can be morphed into anything to
create an elemental expression in poetic space. For example, Tarkovsky utilizes fog to
114 Gaston Bachelard. “The Poetics of Space” (New York, New York: Penguin Group LLC., 1964),
38.
115 Pallasmaa, “The Architecture of Image: Existential Space in Cinema”, 78.
116 Ibid, 79.
58
emulate the movement of air though space. Tarkovsky’s films are about the perpetual
search for home, the lost home of childhood.117
Figure 4.14: Nostalgia – Andrei Tarkovsky (Source: Nostalgia. Directed by Andrei Tarkovsky. Rai
Radiotelevisione Italiana, 1983. DVD. Kino Lorber Inc, 2014. Screenshot taken May 16, 2018.)
Figure 4.15: The Church of Light – Tadao Ando (Source: Photography by Mith Huang, September 17,
2011. Accessed May 16, 2018.)
117 Pallasmaa, “The Architecture of Image: Existential Space in Cinema”, 92.
59
Immensity and Intimacy
Film has a lot to do with the mentality of the characters and viewers watching. In The
Shining (1980), Stanley Kubrick explores the relationship of the minds of the
characters and their surrounding environment (Figure 4.16 and 4.17). The film is set
in the Colorado mountain at the isolated Overlook Hotel, where the protagonist and
his family move to watch over the hotel during the winter. The isolation causes the
protagonist to terrorize his wife, as well as his son who is plagued by psychic
premonitions. Kubrick shifts the emphasis from external horror towards an internal
fear arising from the minds of the character as well as the viewer, by embedding the
mounting fear in architectural structures and metaphors.118 The idea of structural fear
is built into the architectural setting itself. Architecture serves as a metaphor for the
human mind in accordance with the traditional psychoanalytical view: characteristics
of architecture are reflected in mental structures and mental contents are projected in
architecture.119 The terror not only exists in the horrifying back story of the hotel, but
within the minds of the characters themselves.
118 Pallasmaa, “The Architecture of Image: Existential Space in Cinema”, 97.
119 Ibid.
60
Figure 4.16: The Shining – Stanley Kubrick – Immense (Source: The Shining. Directed by Stanley
Kubrick. Warner Bros, 1980. Screenshot taken May 16, 2018.)
Figure 4.17: The Shining – Stanley Kubrick – Intimate (Source: The Shining. Directed by Stanley
Kubrick. Warner Bros, 1980. Screenshot taken May 16, 2018.)
61
The immensity of the hotel emphasizes the mental space of the family and polarizes
their internal relations. The isolation within the immense hotel becomes a spatial
imprisonment for the family. The hotel doesn’t include any staff during the winter
term, which heightens this sense of abandonment and emptiness. The scale of this
empty hotel makes intimacy almost impossible. Ironically, the protagonist decides to
do his creative writing is a vast open lounge, where as many of the other scenes are
shot in more intimate rooms like bathrooms and bedrooms. There is a duality between
intimate and immense spaces (Figure 4.18). The detachment of human figures from
the scale of their settings is underlined by the hard echoes of their voices.120 For
example, the echoing sound of the protagonist throwing a ball against the fireplace
wall effectively underlines the terrorizing scale of that space.121
Figure 4.18: Immensity and Intimacy (Source: Author)
120 Pallasmaa, “The Architecture of Image: Existential Space in Cinema”, 109.
121 Ibid.
62
Cinematic Narrative
In most films, there is a strong emphasis on the narrative, as well as the environment
supporting the narrative. Michelangelo Antonioni, who directed The Passenger
(1975), had an interest in architecture. The settings in his films are priority over the
narratives. Interestingly, Antonioni would not follow a precise plan when filming, and
would often spend a lot of time before the shoot analyzing the setting to accurately
define how the shot will be shot.122 The film is the opposite of Hitchcock’s Rope,
where it explores a mosaic of settings throughout the entire film, from the African
desert to the metropolitan of London, Munich, and Barcelona. The journey is a
trajectory that takes the protagonist from the African desert momentarily back to his
London home, but the gravity of the desert pulls him back on a southward journey
towards the landscape of placeless and isolation, which ends up being his ultimate
isolation123 The final shot ends up being shot in the confinement of a motel room. The
film even includes settings in two Antoni Gaudi buildings: the Palacio Guell and Casa
Mila, which further enhance the ambience of journey, strangeness, rootlessness, and
unreality.124 The female protagonist is an architecture student who brings the
awareness of architecture to the film. Antonioni’s is interested with the interaction of
people and their settings, which goes beyond film-making. Antonioni’s says, “Every
time I enter a strange office, public place or private home, I get the urge to rearrange
the scene.”125 Cinematic narratives give an expression of the surrounding
122 Pallasmaa, “The Architecture of Image: Existential Space in Cinema”, 117.
123 Ibid, 120.
124 Ibid, 117.
125 Ibid, 119.
63
environment. In Passenger, the cinematic techniques aim to dissolute the narrative
and emancipate expression from the camera. The camera seems to wander throughout
the environment which creates a distance between narration and story.126
The film also goes into the theme of identity. Identity is created though an
individual’s personal history and experiences. In the film, the protagonist trades
identity with someone else and goes through a journey of self-discovery to find what
he is meant to be. The most important scene of the film is the final seven-minute take,
which captures the fate of the protagonist. The camera absentmindedly observes the
casual events of everyday life, but leads the viewer into a state of metaphysical
transcendence (Figure 4.19). This scene is said to be the most evocative and beautiful
shots in the history of film.127 The slow-moving camera and cinematic techniques
create a religious feeling, where the protagonist’s soul is parting from his tortured
body. The senses can be directly evoked by cinematic techniques and narratives used
in film.
126 Pallasmaa, “The Architecture of Image: Existential Space in Cinema”, 123.
127 Ibid., 138.
64
Figure 4.19: The Passenger – Michelangelo Antonioni (Source: The Passenger. Directed
Michelangelo Antonioni. Proteus Films Inc., 1975. DVD. Sony Pictures, 2006. Screenshot taken May
16, 2018.)
Cinematic Geometry
One of Alfred Hitchcock’s best constructed films is Rear Window (1954). The film
takes place during four days in an apartment block of Greenwich Village in New
York City. All the events are filmed through the eyes and from the apartment of the
protagonist, who is wheelchair bound. The set was one of the largest indoor sets ever
created by Paramount Studios. Since being modeled after a real block in the real
Greenwich village, the “Fredrick Style” housing typology was picked up and used in
the film set (Figure 4.20).128 Hitchcock is known for his suspense-driven films. In
Rear Window, the suspense is based off the irrefutable logic of terror. The film has
realistic sense of terror built into the messages and symbols of the character choices
and decisions. There is an exploration of extraneous and contradictory series of
events. Since the film involves the protagonists cause to watch his neighbors, there is
128 Pallasmaa, “The Architecture of Image: Existential Space in Cinema”, 145.
65
an intermingling and occasionally triviality to the narrative. But this suspenseful
technique is perfect for the buildup of events that occur. The film is all about this idea
of watching and the more you watch, the more you understand, or think you
understand. In Rear Window, the window is metaphor for what you can see, and what
you can’t. This shaped the way the protagonist shapes the narrative in his own mind,
as he interprets the meaning of the unrelated events he observes and directs how it is
developed.129 This makes the viewers wonder in their own mind, and interpret the
events to create their own narrative and experience the film.
Figure 4.20: The Set of Rear Window – Alfred Hitchcock (Source: Jacobs, Steven. The Wrong House:
The Architecture of Alfred Hitchcock. Nai010 publishers, Rotterdam, Netherlands, 2013, 279. Book
scanned on May 16, 2018.)
129 Pallasmaa, “The Architecture of Image: Existential Space in Cinema”, 138.
66
Cinematic Place-making
Urbanism and architecture are similar in the spatial qualities that are created. As
discussed, they both relate to film from a historic and spatial point of view. There is
much to take away from these relationships, but cinematic place-making is at the
center of this thesis. How does film-making drive place-making? In Richards Koecks
book, “CineScapes: Cinematic Spaces in Architecture and Cities,” there are four
different qualities of space that must be considered in the creation place. Narrative,
spectator, optical, and temporal are the cinematic qualities that make up place-
making.130 These four qualities focus on various cinematic techniques related to
storytelling and evoking the senses. These include sequences and events, movement
and passage, framing of spaces, and awareness of time (Figure 4.21).131
Figure 4.21: Cinematic Place-making (Source: Author)
130 Richard Koeck. “Cinescapes: Cinematic Spaces in Architecture and Cities” (New York, New York:
Routledge., 2013), 108.
131 Ibid.
67
Narrative Qualities
From conception to screening, film-making is a sequential art form. It consists of
sequential events that are put together to create a narrative. Film is also designed and
shot in a sequence. Sequential art has been seen throughout the history of urbanism
and architecture in many forms. The human culture is deeply rooted by this idea of
sequence and events (Figure 4.22). This can be seen in the Renaissance frescos and
sculptural relics that served as a visual aid for journey through spaces.132 Even early
place-making manifested itself with linear arrangements, which were the repetition of
elements in a sequence. Even today, architects tend to organize buildings around
central circulation axes. Bernard Tschumi states that the “sequence of space,
configurations-en-suite, enfilades, spaces aligned along a common axis – all are
specific architectural organizations, from Egyptian temples, through the churches of
the Quattrocento to the present.”133
Figure 4.22: Narrative Qualities: Sequence/Events (Source: Author)
132 Koeck, “Cinescapes: Cinematic Spaces in Architecture and Cities”, 85.
133 Ibid.
68
Architectural and urban space also have a lot to do with how it is perceived. Kevin
Lynch’s “Image of the City,” Jane Jacob’s “The Death and Life of Great American
Cities,” and Gordon Cullen’s “The Concise Townscape” were all published in the
early 1960’s and talk about the way people perceive urban landscapes.134 They all
explore landscapes by looking at them from an eye-level perspective, while focusing
on navigation, legibility, neighborhoods, communities, and spatial design qualities.
Gordon Cullen studies cities through virtual analysis. He places a virtual camera in
space, which allows him to study urban space through virtual abstractions, this allows
him to omit everything outside of the frame and his chosen field of vision.135 Cullen
argues that his method of understanding spaces is directly linked to the core
principles of movement used in film. Although he cannot match the time of a camera,
he captures his frames by hand, which gives him timed spatial snapshots of
movement throughout time and space. This work is closely related to that of Bernard
Tschumi, who worked on projects like The Screenplays in 1977 or The Manhattan
Transcripts in 1976-81.136 These projects explored theories of montage and editing,
and discourse of film and cinema, which resemble visual storyboarding.
Storyboarding is a way to spatially organize the narrative of sequence and events in a
place. Tschumi also goes into the idea of what he calls a “shock.” This can be looked
at as the moment in a film or narrative where there is a sudden surprise. In writing
and film, this is commonly known as the climax of the narrative. This can exist in
134 Koeck, “Cinescapes: Cinematic Spaces in Architecture and Cities”, 86.
135 Ibid., 87.
136 Ibid., 88.
69
architecture to evoke the viewers to a “thought-provoking surprise,” which Tschumi
argues must be manufactured by the architect if architecture is to communicate.137
Sequences and events can create pronounced narrative qualities in architectural and
urban places. An example of this can be found in Berlin at Daniel Libeskind’s Jewish
Museum (Figure 4.23 and 4.24). It creates a tremendous amount of emotions through
the meaning they carry, but also from the transformation of social, cultural, and
political history of Jewish citizens in Berlin into an embodied spatial experience.138
The Jewish Museum is a sequential and illusionistic journey through space with
sloped floors, tilting walls, hard surfaces and sparse lighting that all contributes to the
perception of the spaces.
137 Koeck, “Cinescapes: Cinematic Spaces in Architecture and Cities”, 88.
138 Ibid., 111.
70
Figure 4.23: Jewish Museum Berlin Aerial – Daniel Libeskind (Source: Photo by Studio Daniel
Libeskind. Taken on 23 July 2008)
Figure 4.24 Jewish Museum, Berlin, Germany - Daniel Libeskind (Source: Dominic Simpson, 21
March 2009)
71
Spectator Qualities
Another technique, which is related to the spectators of film and place, is movement
and passage. Basically, film captures movement in live action and replays it through a
mechanism. In early films, like A Man with a Movie Camera (1929) or Berlin (1927),
represent cities and urban spaces in natural and sparsely mediated form. During this
time, cameras were either fixed or on a moving vehicle, and hand-cranked to capture
theses spaces. Movement adds spacial dimension to two-dimensional images, which
adds a vital factor to the perception of a sense of place.139 Movements across a frame
start to suggest depth and continuity of space, beyond the framed image.
In architecture, the discussion of movement starts to suggest a composition of site and
perception of architectural space. The idea of the architectural and cinematic path, is a
notion toward the phenomena that someone walking through architectural space is
absorbed with the visual sense of movement. The Acropolis in Athens, Greece
comprises of a sequential order of spaces which create an architectural path and hence
require the movement of a human eye across the site to engage fully with the depth of
the space.140 Sergei Einstein suggests that there are two distinct phenomena that are
centered around the “spatial eye” along a pathway.141 There is the cinematic path,
where a spectator follows an imaginary line among a series of object, through sight
and mind. Then there is the architectural path, where, a person moves through a series
of carefully disposed phenomena, which is observed sequentially with a visual
139 Koeck, “Cinescapes: Cinematic Spaces in Architecture and Cities”, 92.
140 Ibid., 92.
141 Ibid., 93.
72
sense.142 This idea suggest that architectural spaces can have cinematic qualities
created using movement and passage (Figure 4.25).
Figure 4.25: Spectator Qualities: Movement/Passage (Source: Author)
The spectator qualities of a place tend to create self-awareness and generates a sense
of being. Movement is closely linked to activity, in the form of body movement, like
walking, driving, swimming, or even flying. Simple enough, the act of walking
through space gives a self-awareness within a space. A great place, with an
underlying narrative, is Peter Zumthor’s temporary Sweden pavilion at the 2000 Expo
in Hannover, Germany. It is a 2,800m3 of larch and Douglas pine from the Swiss
mountains stacked on top of each other (Figure 4.26).143 The pavilion was meant to
symbolize and represent Switzerland as an environmentally-conscious, sustainable
and open country. It had many different entrances and events happening within it,
which the spectators found as a surprise around corners throughout the pavilion. The
pavilion was a multi-sensory experience that included the fragrance of fresh wood,
142 Koeck, “Cinescapes: Cinematic Spaces in Architecture and Cities”, 93.
143 Ibid, 109.
73
which became of story-telling apparatus, and a space that created transitory and
ephemeral experiences.144
Figure 4.26: The Swiss Pavilion, Expo 2000 – Peter Zumthor (Source: Photo by pep romero garces.
Taken on October 29, 2008)
Optical Qualities
During the Renaissance period art, both paintings and sculpture, worked together with
stage-like theoretical space. During this time, the perspective was conceived in
paintings, which helped to place a spectator at the center of a frame. The Renaissance
period had a lot to deal with architecture as an object. The dialect between an object
and the viewer became a powerful visual agent that is loaded with meaning.145 A
144 Ibid.
145 Koeck, “Cinescapes: Cinematic Spaces in Architecture and Cities”, 96.
74
great example of this is in Florence, Italy, where the archway in the Piazzale degli
Uffizi frame the Pallazzo Vecchio in the Piazza della Signoria (Figure 4.27).
Figure 4.27: Piazzale degli Uffizi (Source: JoJan, 12 October, 2005)
Frames can be thought of as a screen in cinematic space and as windows in
architectural space (Figure 4.28). Jacques Aumont draws the attention to two material
characteristics of film relating to the border and the frame. First, he suggests a still
photograph that is framed by a material and then moves into the difference of the way
75
people see a moving image.146 In film, the frame cuts off the visibility of filmic
elements, or mise-en-scene, beyond the picture plane. The frame also cuts off
everything that is behind the camera, which includes all the mechanisms behind
cinematic production. This goes back to the idea of the line of action in film-making,
where one side of line is part of the filmographic space and the other is not.
Throughout the development of film, film industry used a variety of different aspect
ratios for the frame, which standardized the frame for the industry. Originally, ratios
like 4:3 (1.33:1), or the Academy standard, and 16:9 (1.78:1), were used in television
shows. During the 1950’s, the American film industry moved away from the
Academy standard and moved towards ratios like 1.85:1 or 2.35:1. In Jacques Tati’s
Playtime (1967), there are various scenes of the film that explores the idea of multiple
frames. One scene has the protagonist looking over a glass railing into of room filled
with cubicle, where each cubicle acts as sub-frames within the cinematic frame that
tell separate narratives. There is also another scene where the windows of the building
façade become a monitor for the numerous narratives being told.
Figure 4.28: Optical Qualities: Framing of Space (Source: author)
146 Koeck, “Cinescapes: Cinematic Spaces in Architecture and Cities”, 99.
76
The framing of spaces can be analyzed from two different perspectives: the size of
frames and what is being framed. The size of the frame relates to the immensity and
the intimacy of space (Figure 4.29). As stated previously, Stanley Kubrick used this
tactic in The Shining (1980) which evoked emotions upon the spectators. The other
perspective of framing space is the confinement of spaces that relate to the vastness of
space (Figure 4.30). In other words, the awareness of vastness could be expressed
through the framing of the landscape beyond the building or the context. These tactics
used in film can be applied to the creation of place and effectively evoke the senses of
the people.
Figure 4.29: Immensity and Intimacy (Source: Author)
Figure 4.30: Confinement and Vastness (Source: Author)
77
In architecture and cities, spaces have qualities that relate to visual and optical
effects.147 A frame in film divides the foreground and background of spaces, which
directs the viewers’ attention to what is on the screen. The frame in the built
environment is a device for mobile seeing.148 Beatriz Colomina points out that Le
Corbuiser’s Villa Savoye is “no more than a series of views choreographed by the
visitor, the way a filmmaker effects the montage of a film.”149 This idea gives the
viewers of space a choice to create their own narrative. An architectural example of
optical quality is Grundtvig’s Church by Peter Vilhelm in Copenhagen, Denmark
(Figure 4.31). This is a great religious example of a place with immense and intimate
spaces that evoke powerful emotions within the occupants. Spaces like this can pull
out many emotions, like happiness and sadness, depending on the narrative being
told. Another example is a section of the new High Line in New York City. There
were openings cut into the side structure where people could view the city from
terraces steps. These act as a screen which frames the city skyline, which are seen
through a high angle perspective and aspect ratio. This is commonly referred to the
wide-screen crane shot in film-making.150 The Casa da Musica by Rem Koolhas in
Portugal is also another building that explores how contemporary architecture can
become an optical instrument for mobile seeing (Figure 4.32). It is designed as a
series of rooms that meander around a grand auditorium. The building invites visitors
to see the city through bright openings, which act as cinematic widescreen through
147 Koeck, “Cinescapes: Cinematic Spaces in Architecture and Cities”, 112.
148 Ibid., 113.
149 Ibid.
150 Ibid., 114.
78
which the city is framed.151 The building even starts to give impressions of optical
filters, such as distortions of light.
Figure 4.31: Grundtvig’s Church, Copenhagen, Denmark (Source: Matthew Black, 15 May 2012)
Figure 4.32: Casa da Musica, Porto, Portugal (Source: Dziczka, 14 November 2007)
151 Koeck, “Cinescapes: Cinematic Spaces in Architecture and Cities”, 115.
79
Temporal Qualities
Film is a time-based medium and is often related to the reconfiguration of time and
space by editing. Editing film is an architectural notion of cuts, which is a logical and
structured process.152 Cuts in film have significantly changed throughout history,
which is due to changes in technology, periods, and stylistic preferences. The
synopsis of this is that the slower the shot lengths are, the more time the viewer can
explore and engages with the space seen in the film. Sound and music also
contributes to the temporal qualities to film and perceived space. Michel Chion states
that there are three aspects that relate to the influence of sound and time in an image,
the “temporal animation of the image,” that “sound endows shots with temporal
linearization,” and that “sound amplifies or dramatizes shots,” which creates a feeling
of “imminence and expectation.”153 In buildings and cities, one can argue that the
culture of vision and sound is a temporal construct, where they are constantly
changing over time. People design and regard places in terms of rhythm (Figure
4.33). Rhythm can be built into facades, as well as buildings and the urban fabric.
Rhythm is known to be the formal means of composition in classical music, poetry,
and architecture. In architecture, rhythm employs stress, contrast, reiteration, and
grouping in architectural elements.154
152 Koeck, “Cinescapes: Cinematic Spaces in Architecture and Cities”, 101.
153 Ibid, 103.
154 Ibid.
80
Figure 4.33: Spectator Qualities: Rhythm/Sound (Source: author)
Architectural place-making can have an infinite amount of sound characteristics. This
can include internally and externally generated noise, such as sounds shaped by the
geometry and surface qualities of space.155 This is like hearing footsteps though a
church due to is surfaces and immense spatial qualities. This can also be examined at
the Casa da Musica, where the music is designed to permeates the building’s interior.
As people walk through cities, the noises around them hold important spatial clues.
Interestingly, people in cities like to walk around with headphones and listen to
music, which blocks out these cues. This is not dissimilar to a cinematic experience in
which music and urban space are synchronized, where people choose the sound that
fits their journey. Sounds can be interpreted in both figurative and cinematic terms as
spatial scenes that transforms the experience of a perceived physical space.156
The temporal quality is also related to the change of time, or awareness of time. This
is expressed in two various ways, as the relate to film and place: light/shadow and
life. As we have seen in Tado Andos’s work, the Church of Light uses light and
155 Koeck, “Cinescapes: Cinematic Spaces in Architecture and Cities”, 116.
156 Ibid., 118.
81
shadow to change to quality of the space throughout the day. It has a perfect balance
of light and shadow to grasp the emotions of the people. The other way to access the
temporal quality is the awareness of life, or for this instance vegetation. Vegetation
can help aid the awareness of time of year or the seasons. Depending on the time of
year, both the vegetation and weather captures the temporal quality throughout the
seasons. The MFO Park in Zurich, Switzerland uses vegetation to capture temporal
qualities, along with the shading used to heat and cool the spaces during various
seasons (Figure 4.34).
Figure 4.34: MFO Park in Zurich-Oerlkon (Source: Roland zh. Taken on 3 October 2010.)
82
Cinematic place-making is the synthesis of how the cinematic techniques used in film
can be translated into the creation of place. This will challenge how designers and
architects design spaces. These cinematic qualities are meant to be used in various
types of design and spatial scenarios. They are meant to be both placeless and
timeless. This thesis will use these cinematic techniques to shape the spaces that
people are able to participate and experience. It will be applied to this unique place of
education, innovation, and production. When these techniques are combined, there
will be opportunity for the creation of a unique place, with the relationship of film
(Figure 4.35). These techniques were also translated into physical form by using a
parti model to designate a sequence of frames and how people can move throughout
it, creating their own experience. (Figure 4.36).
Figure 4.35: Cinematic Place-making Synthesis (Source: author)
83
Figure 4.36: Cinematic Place-making Parti Model (Source: author)
84
5. Site
This thesis tests these ideas in Toronto, Ontario, Canada. More specifically the post-
industrial zone, which is almost the size of downtown Toronto itself (Figure 5.1). The
Port Lands is to the east of downtown Toronto, where urban renewal and
redevelopment plans are already in progress. There is an iconic ship channel that runs
through it, that is still used for ships when importing and exporting goods. This is a
unique place due to its central location between the urban center to the west and the
natural edge to the east and next to Lake Ontario. The City of Toronto and Waterfront
Toronto intends to turn this existing industrial zone into a modern, vibrant mixed-use
city district and media hub.
Figure 5.1: Toronto Districts (Source: Google Earth, 2018 and author)
85
Site History
There is a significant amount of developmental history in Toronto. After it was
incorporated in 1834, it continued to rise into one of Canada’s most economic
capitals. Throughout the 1850’s to the present there was a lot of development that has
been going on in the Port Lands, the City of Toronto, and the world. There is also a
lot that will be coming to this area in the years to come. The time line shows how the
Port Lands developed over the years, in relation to the city and the world (Figure 5.2).
Figure 5.2: Development of the Port Lands over Time (Source: City of Toronto, Waterfront Toronto.
Port Lands Planning Framework, 2017. Edited by Author)
1850’s – 1950’s
The development of the Port Lands started in 1886 and continues to into the future.
The Port Lands sits on top of used to be the Ashbridge’s Bay Marsh. In 1886, the Don
River, located north of the Port Lands, originally ran into the marsh, unlike the inner
harbour today. The man-made construction of the Keating Channel rerouted the
mouth of the Don River into the inner harbour, which allowed for the development of
the ship channel and turning basin at the center of the Port Lands by the 1920’s. The
86
Port Lands was envisioned to be the gateway for shipping in the city of Toronto, but
never gained stronghold like the other Canadian cities.157
1860’s – 1980’s
By the 1960’s Toronto had another wave of development to construct the Leslie Spit
and other iconic infrastructure. There was also the opening of the St. Lawrence
Seaway, which connects Toronto and other Canadian cities to the Atlantic Ocean.
This opening allowed for ships to come to Lake Ontario. However, Toronto’s
aspiration to be a port city waned due to the containerization of shipping, which
allowed cargo to be shipped to eastern ports and trucked to Toronto. This led to the
underutilization of the outer harbour, due to the lack of port activity. However, this
development did allow for infrastructure like the R.L. Hearn Generating Station and
associated hydro-electric industries, as well as the Commissioners Incinerator to
support the broader city.158
1890’s – 2050’s
In the 1990’s, the city started to see these areas being underutilized. The city started
plans to develop these waterfront districts into mixed recreational, cultural,
commercial, and residential zoning uses. There were also attempts to reconnect the
don river with the outer harbour again. Further planning in the 2000’s started to
transform and re-energize the waterfront of Toronto. In 2015, due to flood protection
157 City of Toronto. “Port Lands Planning Framework.” (City of Toronto, Waterfront Toronto.
September 2017.) Accessed May 13. 2018, 20.
158 City of Toronto, “Port Lands Planning Framework”, 21.
87
issues, the plans to re-naturalize the mouth of the Don River was approved. This
allows for more development to occur in the Port Lands area. This plan is to be
completed by 2025, which is just the start of the 50-yearlong plan for the Port Lands.
Another important evolution of the Port Lands is the development of production
studios, which this thesis focuses on. Production studios are treated as industry in the
Port Lands. Naturally, open spaces in industrial districts are perfect for large
production facilities. Production companies like Pinewood Toronto Studios, formally
known as the Film Port development, prefer these areas of openness and seclusion.
Pinewood Toronto Studios, as well as other notable studios, contribute to the city’s
impressive inventory of production space and growing creative sector that allows the
city to compete with other global cities for productions.159
This extensive development has several key factors that will guide the improvements
to the Port Lands. These improvements are part of a larger regeneration effort to
reactive the waterfront of Toronto. Even today, the Port Lands is an underutilized
resource to the city, but not completely. It currently has 5,500 people working in the
area.160 The regeneration will infuse new uses and activity, while celebrating the
active industry, including the production studios. The development will also converge
the urban context with the wilderness, activate waterways and ports, introduce
regional and urban mobility, while celebrating history and industry located in the Port
Lands.
159 City of Toronto, “Port Lands Planning Framework”, 23.
160 Ibid., 24.
88
Site Selection
The Port Lands is comprised of industrial infrastructure, with film production
facilities weaved into the fabric. The site selection of this thesis was highly influenced
by the relationship of industry and film. The industry in Toronto was limited due to
the fact of its location and accessibility. However, the film industry preferred this
typology of seclusion, which allowed for the development of film in Toronto. The
film industry developed with the rise of industry around the world. This thesis intends
to look at the relationship between film-making and place-making, by creating a
unique place in the context of a film studio district.
The Port Lands has a lot of potential sites for the thesis research to be tested on. The
ideal site selection was split by two site typologies: open lots and post-industrial
infrastructure. There were four sites that were studied in the Port Lands: 1. The R. L.
Hearn Generating Station, 2. The Unilever Soap Factory, 3. The Studio Open Lot, 4.
The Hearn Open Lot (Figure 5.3). Out of the sites studied, two of them are vacant
buildings that have previously housed a significant industrial infrastructure.
89
Figure 5.3: Site Selection Map (Source: Google Earth, 2018 and Author)
The R. L. Hearn Generating Station, the Hearn for short, is an out-of-commission
power generating plant for Toronto (Figure 5.4). The Hearn is one of the biggest
industrial buildings of its time being around two hundred and forty thousand square
feet, as well as one hundred and forty feet tall at its highest point. These
measurements do not include the Hearn’s smoke stack that reaches seven hundred and
five feet tall. This smoke stack creates a beacon for the Port Lands skyline and can be
seen from sixteen miles away. The Hearn’s industrial vastness allows for current
activities and events to occur within the Hearn, specifically art festivals and film
production. The next site studied was the Unilever Soap Factory which is currently
being used as rentable space for office and film production. The site is currently part
of a different real estate project called East Harbour, which is to be a new high-rise
commercial development. The building will be an adaptive reuse project that consists
90
of additions and renovations to create more office spaces. Both industrial buildings
were studied regarding the option of a post-industrial adaptive reuse project, with
their relationship to film and industry.
Figure 5.4: The R.L. Hearn Generating Station (Source: Author)
The open lots were considered for their clean slate approach, which is much needed
in the Port Lands. The two sites that were studied were chosen due to their proximity
to significant areas within the Port Lands, like film studios and the Hearn. The third
site is located near the Pinewood Toronto Studios, which created a direct connection
the studio and even a possibility for a studio expansion. The last site studied was the
Hearn open lot, which is located directly east of the Hearn. This site is directly across
the ship channel of the major film studio district, which is intended to be a new and
vibrant mixed-use district, themed toward media and film. This site is at the cross-
91
section of that development and the iconic Hearn Generating Station. The site
selection matrix shows the ranking of these site in relation to the desired site
situations (Table 5.1). Even though the Hearn was at the highest rank, a big
complication was the access to existing documentation. The lack of access led this
thesis to choosing an open lot, for the better. The Hearn open lot is the selected site
for this thesis, which allows for a new building to anchor the development of a unique
place. This thesis proposes that the site could be used as an expansion of the film
stuFrdaimoin dg iInsdtursictrty, :b Fyilm s-emqakuiengn ttoia Plllayce -cmoankinngecting across the ship channel to the Hearn.
By Timothy Shook
Legend
Site Selection Matrix 0 1 2 3
Site Criteria 1. The Hearn Generating Station 2. The Soap Factory 3. Pinewood Open Lot 4. The Hearn Open Lot
1 Adjacency to Film Studios 2 2 3 2
2 Transportation (Car, Bus, Train, Boat) 2 2 2 2
3 Pedestrian Access 2 2 2 2
4 Film Program 3 2 0 0
5 Waterfront 3 1 0 2
6 Views 3 2 0 1
7 Avoidance of Noise Pollution 2 0 1 2
8 Vegetation 2 0 1 2
9 Approach Sequence 3 0 1 2
10 Historical Significance 2 2 0 0
11 Future Development 0 2 3 2
12 Open Space/Green Space 2 1 2 3
13 Amenity (recreation, retail, etc.) 2 1 1 3
The Hearn Soap Factory Pinewood Open Lot The Hearn Open Lot
Total 28 17 16 23
Table 5.1: Site Selection Matrix (Source: Author)
Site Analysis
Existing Context Analysis
As previously mentioned, there is a lot of development being proposed in the Port
Lands. However, it is necessary to understand the existing conditions and how it
relates to future developments. Currently the Port Lands is split by the ship channel
with active ports and industry occurring on its edges. The northern part of the lands
includes most of the industrial buildings, which consists of scattered film studios
92
throughout. The southern part of the lands includes more open spaces, parks, and
recreation.
As mentioned before, the Port Lands includes an extensive amount of active industry
involving various film production facilities weaved into the context (Figure 5.5). This
site is a unique selection, with a little bit of everything to support this thesis. It has a
working port and turning basin that allows the movement of ships to pass through the
site with ease. Currently, there is one draw bridge located in the south-western region
of the Port Lands. Since this thesis will propose the activation of the south ship
channel, there will be a proposal of another bridge to activate these areas. The
existing street grid and their relationship to the Hearn start to develop a series of
regulating lines that will start to generate an urban relationship to the other side of the
ship canal, where most of the other planned development is happening (Figure 5.6).
Figure 5.5: Port Lands Existing Conditions (Source: 3dMassings, Toronto Centerline, Parks. City of
Toronto. Edited by Author.)
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Future Development Analysis
The current plan, as of September 2017, is the Port Lands Planning Framework,
which is being proposed by the City of Toronto and Waterfront Toronto (Figure 5.6).
Their comprehensive plan envisions to capture the character, potential, and success of
the Port Lands. The transformation of the of the Port Lands will include the edits to
the river and additions of greenways, extension of street grids, stitching the harbour
and wildlife, and introducing a blue-green park network. The plan will also focus on
the creation of 4 districts: Lower Don Lands, Film Studio District, East Port, and
South Ship Channel. These districts will focus on connecting various destinations
together, such as the Hearn, parks, and community hubs.
Figure 5.6: Port Lands Planning Framework (Source: City of Toronto, Waterfront Toronto.
3dMassings, Toronto Centerline, Parks. City of Toronto. Edited by Author.)
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Climatic Analysis
One of the aspects of place-making is taking into consideration what makes the site a
unique place. One way to understand place is to understand the natural elements that
relate to the site. These elements include light, air, earth, and water. Light and air are
often compared together when place-making. Both light and air are elements that
designers and architects bring into the building. The study of light and air in the Port
Lands shows the relationship of the sun and wind patterns, which can be translated
into data charts. The sun chart shows the pattern of the sun on an annual basis, with
the summer and winter solstice being the extremes of that study (Figure 5.7). This
study also delineates the sunrise and sunset at those extremes. The wind chart shows
annual wind patterns, which delineates most of the annual wind comes from the
western direction. (Figure 5.8)
Figure 5.7: Sun Chart (Source: 3dMassings, Toronto Centerline, Parks. City of Toronto. Edited by
Author.)
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Figure 5.8: Wind Chart (Source: 3dMassings, Toronto Centerline, Parks. City of Toronto. Edited by
Author.)
Earth and water are also compared together when talking about shedding elements
away from the building. The study of earth and water elements are often depicted by
topography and hydrology maps. One way to understand the movements of water
compared to topography in the Port Lands is to understand the greater Don River
Watershed, which feeds into the Toronto harbour and then into Lake Ontario. (Figure
5.9) The proposed thesis site has a relatively flat landscape. The topography lines are
in increment of 5 feet, which shows that most of the water flow on the site does not
have to travel more that 5 feet to 10 feet in height to reach the ship channel or outer
harbour. (Figure 5.10)
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Figure 5.9: Greater Toronto Area Watershed Map (Source: 3dMassings, Parks, Waterbodies. City of
Toronto. Edited by Author)
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Figure 5.10: Hydrology Map (Source: 3dMassings, Toronto Centerline, Parks. City of Toronto. Edited
by Author.)
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6. Program
Programmatic Typology
Port Lands Film Institute
This thesis intends to celebrate film as an industry by the selection of a post-industrial
site, and through an analysis of cinematic techniques. It is fitting to say that the
program for this thesis will have a strong emphasis on film-making and what it means
to be a creator or enthusiast of film. This will be a place where film enthusiasts and
makers will be able to come to participate in the production, education, and
innovation of film. Due to the site location, in Toronto’s new, vibrant mixed-use film
district, this building will be very a key asset to the Port Lands.
Not only will people be able to come learn about, produce, and research films, this
film institute will be a place of experience. People who come to this place will be able
to participate and interact with their environment. People, even tourists who are
interested in film, will be able to observe film-making in action. The entire building
will be organized by 4 themes, almost like the four dimensionalities of film and place.
these themes are production, education, innovation, and lastly, participation (Figure
6.1). Production, education, and innovation will act as the main program, which will
include production space for film-making, educational spaces for a film school, and a
research spaces for innovation opportunities within a Mediatheque. The last theme is
participation, which will be program related to the public. These spaces will evoke
opportunities for circulation and program to start to weave in between the main
themes. Participation will act as the fourth dimension of film and place, as if people
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were the camera tracking through time and space to capture the experience of the
place. As people move through these spaces, they can view, interact with, and
experience film and place.
Figure 6.1: Program Organization (Source: Author)
Program Matrix
The program is divided up by theme to delineate the individual spaces that will
support each space. (Table 6.1 and Figure 6.2) The production theme consists of
program related to a Film Studio, which can be used by students in the film school
and new film-makers who may want to rent these spaces out for small productions.
The film studio will include a series of sound stages, green rooms, and workshops to
support the creation of film. This part of the program will also include flexible spaces
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for art and sound departments, including offices and meeting rooms, which will be
working spaces for the film-makers.
Table 6.1: Program Matrix (Source: Author)
The Film School will include spaces for students who will be studying and making
films. These spaces will consist of classrooms, computer labs, post-production suites,
and study areas. Spaces like this will give students the opportunity to learn by
studying and edit film-related materials. There will even be opportunities for these
educational spaces to directly interact with the film-making spaces.
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The Innovation Center will be a place of research and innovation. This will be a
research facility that consist of a library, various research labs, and collection spaces
for archiving film media. These spaces will be accessible to students, professors, and
film-makers interested in doing research on modern innovations of film-making and
study film history. This place will give the opportunity to connect to the film industry
and create a place where people can come to learn about newer advancement in the
film-making and technology.
The participatory spaces, as stated before, are going to be the public spaces, where the
community and visitors will be able to interact will the program. These will be spaces
of gathering and sequence. The gathering spaces include cinema and performing
theatres, as well as a gift shop, café, and bar. The sequential spaces will be
opportunities for circulation, a museum, and exhibition spaces to interact with the
variety of different spaces throughout the building. This will be a sequential path that
allows people to experience what it is like to be part of the film-making process. Even
though this is a sequential experience, there will also be opportunities for choice and
discovery of different experiences.
This thesis will also will study the development of the surrounding exterior spaces
and how they relate to the master plan of the Port Lands, as well as the Hearn
Generating Station. The sequence across the ship channel will be a carefully
examined experience. The exterior spaces will look at the context as a backdrop to the
building, by creating a sequential experience that relates the building to its context.
This sequence will include various bridges, parks, event pavilions, and nature walks.
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This will make the vastness of context and confinement of the building a much
stronger experience to the viewer of film and place.
Graphic Program
Figure 6.2: Visual Program (Source: Author)
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Precedents
This section will analyze a series of precedents are relevant to the development of this
thesis. They all have aspects that relate to film and place, as well as have similar
program to this film institute. The precedents are the Le Fresnoy National Studio for
Contemporary Arts in Tourcoing, France. The next being a Cultural Cinema Center,
which is an unbuilt project for the new EuropaCity development in Paris, France.
Lastly, the Swedish Film Institute in Stockholm, Sweden.
Le Fresnoy National Studio for Contemporary Arts, France
The first precedent is the Le Fresnoy National Studio for Contemporary Arts in
Tourcoing, France, which was designed by Bernard Tschumi Architects (Figure 6.3
and 6.4). The art center is an adaptive re-use project that turned an existing warehouse
building into a working film studio, film school, and arts center. The design of the art
center keeps the existing buildings and adds on some new buildings on the ground
level, as well as a canopy that covers over top most of the site (Figure 6.5). Most
importantly, there is a catwalk structure that intertwines itself in between the structure
of the large canopy and buildings beneath (Figure 6.5). There are opportunities for
seating, walking, climbing, as well as viewing into other spaces. This created a real
immersive experience, where the person walking can experience the place in a
different way than the others. This is very important to this thesis regarding the
participatory program that will be utilized. The Le Fresnoy also has skylights in the
canopy which allows there to be a connection to the sky, while allowing for light to
pour into the spaces. (Figure 6.5)
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Figure 6.3: Le Fresnoy – Front Entrance (Source: Photo by Petr Smideck, 2009)
Figure 6.4: Le Fresnoy – The In-between (Source: Photo by Petr Smideck, 2009)
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Figure 6.5: Le Fresnoy – Diagrammatic Sketches (Source: Author)
Cultural Cinema Centre, Paris
The second precedent is an unbuilt project by UNstudio. The building is a Cultural
Cinema Centre for the EurpaCity development in Paris, France (Figure 6.6 and 6.7).
The building also has a similar programmatic organization to the program of this
thesis. The proposal includes three thematic programs that are organized around a
central space that has most of the public atrium spaces and circulation (Figure 6.8 and
6.9). This precedent was also designed with wind direction in mind (Figure 6.10). The
form of the building was generated from the average wind direction, which comes
from two directions. The natural context of the site and the participatory program
creates a sense of place within and around the Cultural Cinema Center.
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Figure 6.6: Cinema Cultural Centre – Aerial View (Source: Patrick Lynch. “UNStudio Wins France’s
Largest Private Architecture Competition for Cultural Cinema Center in EuropaCity” 22 Feb 2018.
ArchDaily. Accessed 16 May 2018. ISSN 0719-8884)
Figure 6.7: Cinema Cultural Centre – Film Studio with Participatory Program (Source: Patrick
Lynch. “UNStudio Wins France’s Largest Private Architecture Competition for Cultural Cinema
Center in EuropaCity” 22 Feb 2018. ArchDaily. Accessed 16 May 2018.
ISSN 0719-8884)
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Figure 6.8: Cultural Cinema Center – Programmatic Organization (Source: Author)
Figure 6.9: Cultural Cinema Center – Participatory Program (Source: Author)
Figure 6.10: Cultural Cinema Center – Building Form (Source: Author)
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Swedish Film Institute
The third precedent is the Swedish Film Institute in Stockholm, Sweden. This
building was design by Peter Celsing in 1971 (Figure 6.11, 6.12, and 6.13). The
Swedish Film Institute houses one of Stockholm’s largest cinemas. This is a 24,700
square-meter film institute that consists of 6 floors related to national film activities.
It has 3 cinemas, 4 studios, a library devoted to the literature on film, and a cafe. The
building is located to the east of downtown, right next to the Gardet plain. The
concrete and sharp lines offer a contrast to the surrounding plain and context. It starts
to act as an object in the surrounding landscape. The site can be easily accessed by
vehicle, bike, bus, and metro. Since before it was built, the Brutalist building has
arisen controversy. Some find that the building is one of Stockholm’s most beautiful
buildings, while others call it depressing. Peter Celsing designed the Swedish Film
Institute with the topic of film in mind. The facades and window lines resemble the
tectonics of celluloid film. Within the building, there are stairwells that look like
coiled strips of film. The elevators even start to look like dressing-room mirrors.
Some would even say that the whole building is shaped like a camera. This precedent
is a literal approach to a film-inspired institute; however, it shows us how buildings
related to film can act as objects within the landscape.
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Figure 6.11: Swedish Film Institute, Stockholm, Sweden - Approach (Source: Author)
Figure 6.12: Swedish Film Institute, Stockholm, Sweden – Plans and Elevations (Source: Author)
Figure 6.13: Swedish Film Institute, Stockholm, Sweden – Axonometric (Source: Author)
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Program Organization
Site Placement
The program organization on the site is a large area and involves a lot of iteration to
understand the relationship between site and program. All the design studies will take
the new developments into regard. This study starts off by understanding what the site
placement could be and what the building identifies as. The site placement utilizes the
proposed road as edges and the Hearn Generating Station’s linear axis to judge the
best placement for the building or series of buildings. This thesis studies five different
building typologies or identifiers. The building as a prop or object, a frame, a
backdrop or terminus, a sequence or series of events, and as a portal (Figure 6.14).
The next series of studies will look at these typologies by placing them on the site,
while showing a plan, perspective, and axonometric drawing of the building or series
of buildings.
Figure 6.14: Building Typologies (Source: Author)
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Building as a Prop
This typology studies the building as if it was a stand-alone object in space (Figure
6.15). This type of building is about its singularity and can be seen from a distance as
a single item. This scheme can exist on various axes and edges that are on the site.
This type of building will compete with the Hearn, especially due to the immense size
of it and singularity. This scheme focus on how the participatory program can interact
with the production, education, and innovation programs. This building typology can
be positioned anywhere on the site and does not engage with any of its surrounding.
Figure 6.15: Building as a Prop (Source: Author)
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Building as a Frame
The frame typology utilizes the intervention of the program layout to frame areas on
the site (Figure 6.16). The Hearn and the Toronto skyline is the only significant
elements of height that are worth framing in the urban context. Even though they are
the only elements, the idea of framing these elements will be a great experience for
the viewers who are using these spaces. The framing effect can be achieved by using
separated buildings as a framing device or it can happen within the building itself.
These schemes are blocked out to create a series of corridors that frame space,
especially the immediate Hearn.
Figure 6.16: Building as a Frame (Source: Author)
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Building as a Backdrop
This set of schemes studies the building form as a series of three building, related to
each program (Figure 6.17). This allows for the building to act as a terminus or a
backdrop. Due to this situation, the building creates a significant courtyard space that
allows for the programmatic elements to interacts well. This typology, unlike
framing, hides elements within the site. The Hearn, even though it will most likely be
seen from anywhere, it screens that relationship by placing building in front of the
viewing plane. These schemes focus on how people would arrive to this terminus and
how it relates to the masking of site elements.
Figure 6.17: Building as a Backdrop (Source: Author)
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Building as a Sequence
This typology focuses on the narrative qualities of space (Figure 6.18). The schemes
focus on how the program can be transformed into a series of events or pavilions that
tell a narrative. This creates a poetic journey through buildings and landscape. This
would be an interesting way to program the various events. These schemes take up
most of site coverage, since the buildings are spread out. These schemes would also
act as a campus that would be within a landscape next to the ship channel. This
typology would also involve a lot of traveling for the viewers of space, which may
not be the most desirable to tell narrative.
Figure 6.18: Building as a Sequence (Source: Author)
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Building as a Portal
The last building typology is a portal, which is similar the prop typology, but allows
people to pass through it (Figure 6.19). These alternatives focus on the building as an
entrance into the site. These schemes would turn the building into a portal, which
essentially allows people to pass through it into a new world. Due to this entrance
typology, the schemes are situated toward the ship channel, which is the entrance to
the site. One scheme focuses on the portal as an opportunity to point to the Hearn as
an amenity. These schemes create a sense of place right away. Since the building is
located closer to the entrance, there needs to be a focus on what happens on the other
side of the portal, which could cause some issues of design strategies.
Figure 6.19: Building as a Portal (Source: Author)
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Concluding Thoughts on Program Placement
The program placement analysis led this thesis to various opportunities and missed
opportunities. Looking at the building as a prop, frame, backdrop, sequence, and
portal created immense potential for this project. All five of these qualities are
important and were intended to be used in the final proposal of the thesis. Although
these qualities were great for the building itself, they seemed to lack to opportunity of
reaching beyond the building itself. The final proposal, being reviewed in the next
chapter, takes these ideas and enhances them by creating a building that uses many
different props, has frames that frame objects and landscapes, has a backdrop that
connects itself to the historical context, creates a narrative using a sequence of events,
and acts as a portal into a new and unique place (Figure 6.20).
Figure 6.20: Parti Sketch of the Final Proposal (Source: Author)
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7. Proposal
The final proposal for the site is the Port Lands Film Institute which is intended to
enrich the post-industrial redevelopment in the Port Lands and create a new, mixed-
used hub for the city of Toronto (Figure 7.1). The site is located along the ship
channel, next to the Hearn Generating Station. This proposal tackle both architectural
and urban design challenges to create a place that activates the water’s edge, connects
to historical context, allows opportunities for urban expansion, houses various types
of practical and educational programs, and most importantly invites the public to
experience film-making in their own way. Please use Appendix A, B, C, and D for
reference material related to the process and final architectural drawings.
Figure 7.1: Port Lands Film Institute – Aerial (Source: Author)
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Cinematic Place-making
The film institute is made up of 4 different layers that relate to the cinematic qualities
previously mentioned in the Film and Place chapter: the buildings, the catwalk, the
structural frames, and the canopy (Figure 7.2 and 7.3). The narrative quality is related
to the buildings layer of the proposal, which act as the event or activities that the
public can experience. The spectator qualities are achieved by the catwalk layer,
which is meant to be the participatory part of the program. This catwalk, which is red
in most of the drawings, allows the spectators of the public to come into the film-
institute and be as close to the action as possible. It is meant to weave through site
and give each person their own story when they leave. The structural frame layer is
what grasps the aspects to the optical quality. It is intended to frame the object
buildings and the people within the site, as well as frame the landscapes beyond the
site, like the Toronto skyline. The canopy is related to the temporal quality, which
uses light and shadow to create an awareness of time. It shades the southern light and
diffuses the northern light, which creates emotional experiences throughout the day,
as well as creates manageable lighting for the exterior backlots.
Figure 7.2: Cinematic Place-making Qualities (Source: Author)
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Figure 7.3: Cinematic Place-making – Exploded Isometric (Source: Author)
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Site Proposal
The future redevelopment of the Port Lands is intended to create a new, mixed-use
hub for the city. This is a unique site due to its industrial history. The Port Lands are
being proposed as this community that ties into the industrial urban fabric. Most of
the industrial zones are to the south west and north east of the proposed site. This
thesis intends to build upon the Port Lands Planning Framework by extending the
urban fabric through the industrial zone to connect with the more natural zones of
Toronto (Figure 7.4). The extension is meant to cut through the existing industrial
zone and frame the Hearn Generating Station, which will allow it to be the beacon of
this site. The Hearn Generating Station is being proposed as a flexible convention
space to be used by the city. This will cause a mass amount of people to come to the
site on various occasion. Due to this, the urban extension will also allow for the
famous Toronto streetcar network to connect to the site, as well as the natural zones
beyond the site (Figure 7.5). The proposed bridges to the site will also create a
walkable environment from the surrounding Port Lands. The site will also tie into the
existing bike trails which is a 20-minute ride from downtown Toronto. This site has a
lot of potential and this thesis uses it to create an interactive place that relates to its
surrounding context.
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Figure 7.4: Site Proposal – Urban Extension (Source: 3dMassings, Toronto Centerline, Parks. City of
Toronto. Edited by Author.)
Figure 7.5: Site Proposal – Streetcar Network (Source: 3dMassings, Toronto Centerline, Parks. City
of Toronto. Edited by Author.)
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Site Diagrams
This proposal is about the mix between public and private programs (Figure 7.6). The
catwalk level introduces the public into the private program. It allows people to go up
onto the second level to experience the buildings associated with the film-making
process. The catwalk has many different entrances which allows for various
experiences as people start their journey. Throughout the edges of film institute there
are twelve different entrances to the catwalk. The catwalk also connects to an art
gallery within the Hearn Generating Station. Fortunately, the Hearn Generating
Station is being proposed as an adaptive re-use convention center for the Port Lands.
The Hearn Generating station will be a new home for various events, festivals, and
conventions throughout the years. It has opportunities to be a new beacon for the city
and to attract locals and tourists to the site. Even though the catwalk is directly
connected, the buildings are set back from the Hearn Generating Station to allow for a
street to pass through. This street will be activated with retail, as well as serve as a
service street for the soundstages. The public surroundings also allow for various
open spaces and green spaces, which allows for gathering and isolation, giving people
various options for their experiences (Figure 7.7). The most important open space is
the flexible space in the middle of site. This space acts as a flexible space for events
during the day, as well as an outdoor cinema and concert venue during the night. This
fits into the program, like theaters and concert venues that currently exist within the
Hearn Generating Station. There was also a considerable amount of attention put on
noise disturbances, which led to the placement of the sound stages in the back of the
site (Figure 7.8).
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Figure 7.6: Site Proposal – Public vs. Private Spaces (Source: Author)
Figure 7.7: Site Proposal – Open and Green Spaces (Source: Author)
Figure 7.8: Site Proposal – Noise Disturbances (Source: Author)
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Building Proposal
As we I have stated before, the building design intentions come from the cinematic
qualities. The layers of the buildings are related to cinematic qualities which are about
the experiences of the people coming to and working in the film institute. The film
institute itself is made up of program that relates to the education and innovation of
film-making. This is the program that the public can experience when they come to
this place. The program breaks down into the film school, innovation center,
production studio, sound stages, and lastly the public theater spaces (Figure 7.9). The
film school includes classrooms, computer rooms, student studio spaces, and faculty
offices. This allows the film institute to have an educational program to introduce
film-making to younger film enthusiasts. The innovation center include four research
studios and offices that will allow film institute to have a competitive edge toward
newer technologies emerging within the film industry. The production studio and
soundstages are leasable spaces that would be used for production companies to
design and produce films. Centrally located within the film institute is the theater
program, where there are 4 types of theaters. There are traditional theaters closer to
the water, an IMAX Theater in the film school, an innovative Tech-box Theater near
the innovation center, and various types of outdoor cinemas, under the canopy and in
the open plaza at the entrance of the Hearn Generating Station. The film institute is
two separate buildings that have their own interior circulation (Figure 7.10). This
allows each wing to have its own interior connections between the dynamic and static
spaces within the film institute (Figure 7.11).
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Figure 7.9: Building Proposal – Program Use (Source: Author)
Figure 7.10: Building Proposal – Interior Circulation (Source: Author)
Figure 7.11: Building Proposal – Dynamic vs. Static Spaces (Source: Author)
126
Detail Proposal
Part of this thesis is intended to focus on the practicality of the architecture. It is
important to be able to understand the architectural tectonics building into the
proposal. Along with the building functions, the building systems were design with
the cinematic qualities of place-making and site considerations.
Building Systems
The first building system of the film institute is the structure (Figure 7.12). This
system is separate from the canopy structural system. However, the structural system
of the buildings themselves is built into the structural grid of the canopy system. Most
of the structure is a steel column and beam system with steel joist and decking for the
floors and roofs. The sound stages have a column and roof system with a 45-foot
average clearance for sets and equipment. The buildings along the water have 2
intermediate floors to get 3 floors of programmable space. The theaters have a
column and truss system to get bigger spans with active space on the roof tops.
Figure 7.12: Building Systems – Structural Layout (Source: Author)
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The second building system is the heating, ventilation, and air conditioning system
(Figure 7.13). It is important to understand that this system would have to serve all
the spaces within the film institute. There are two different mechanical systems for
each wing of the building. Both mechanical rooms are underneath the sound stage
workshops, since that is the noisier space. The mechanical equipment is a variable
air-water system that allows for each major space of the wing to tap into for cooling
and heating. This allows for individuality for each of the sound stages. This helps
with the control of ambient noises that may occur during the filming process.
Depending on the size or configuration of the spaces within the film institute will
designate the size and the ability of the blowers for that spaces. The design of the
mechanical layout follows the circulation systems that loops around each of the
backlots in each wing. All the air and water returns and circulates from the main
mechanical rooms which have exhausts and intakes along the street in between the
Hearn Generating Station and the workshops.
Figure 7.13: Building System – Mechanical Layout (Source: Author)
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Canopy System
As stated previously, the canopy system is a separate system from the building
structure. It serves many different purposes, beyond the cinematic qualities (Figure
7.14). The structural frames from the optical quality hold of the canopy from the
temporal quality. The frames and cross bracing surround most of the buildings within
the film institute, which creates unique spaces in-between and above the buildings.
The frames also hold up various areas of the catwalk so that the people of the public
are immersed into the experience of the architecture. The canopy itself acts as the
temporal quality the controls and the sunlight (Figure 7.15). The saw tooth canopy is
made up of structural steel, roofing material, water channels, and glazing. The
southern side of the saw tooth’s have decking and solar panels to block direct sunlight
from getting into the backlot, as well as to generate some of power on-site which ties
back to the site historical significance. The northern glazing allows for diffused light
to come into the backlots, which is more manageable for film-making. The diffused
light also changes the feeling of the environment throughout the course of the day,
depending of the season and climate. This canopy is meant to combine the optical and
temporal qualities to create spaces that evoke the emotions of the people working and
visiting this place.
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Figure 7.14: Canopy System – Partial Exploded Isometric (Source: Author)
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Figure 7.15: Canopy System – Canopy Bay Section (Source: Author)
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Catwalk System
The other system of interest is the catwalk, which is what the public has access to,
along with the workers and students within the film institute. There is a duality
between the spaces created by the canopy structure and the spaces created by catwalk
structure. This is due to the immense and intimate spaces created by both systems.
This is directly related to the some of the initial research into the sizes of the spaces
and how can evoke emotions. The catwalk is made up of similar structural frames and
cross-bracing to that of the canopy (Figure 7.16). The system uses the moment frames
and cross-bracing for its lateral stability. At various moments along the catwalk, there
will be stairs that get you up or down. There are also protrusions that extend out into
the landscape to frame parts of the city.
Figure 7.16: Catwalk System – Catwalk Exploded Isometric (Source: Author)
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8. Conclusion
This thesis is about of the cinematic techniques in film-making can be used in the
process of place-making. It is a thesis that proposes a place for the film-enthusiasts
and film-makers to exist together, while being separate. All the initial research led
this thesis to the creation of a place that captures cinematic qualities in regional, site,
building, and tectonic scale. As stated before, the cinematic qualities are meant to be
timeless and placeless, which means they can be applied to various types of spatial
scenarios. Fortunately, the Port Lands of Toronto is the perfect place for these ideas
to be tested. Its potential exists in the post-industrial redevelopment plans, as well as
its existing conditions of being in the studio district. The film institute, as well as the
Hearn Generating Station, will create a new waterfront hub for the city. As the Port
Lands new beacon, the Hearn Generating Station will allow more flexible program to
be brought into the site that changes over time, just like the film spaces within the
film institute. This film institute that embodies the cinematic qualities and in return
creates a place of education, innovation, production, and most importantly
participation. The participatory experience of the spectators who come here is what
makes this a unique place for people to peel back the curtains to see the film-making
process. This is a thesis that intended to question how the industry of film can inform
the creation of spaces and places.
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Presentation Thoughts
The presentation part of this thesis happened on December 11th, 2018. It consisted of
an hour-long session with a 25-minute presentation and 35-minute discussion of my
thesis. This discussion consisted of University of Maryland School of Architecture,
Planning, and Preservation students and faculty, as well as a board of 8 reviewers,
made up of architects around the Maryland and Washington, D.C. area. The thesis
presentation consisted of slides related to the development of my thesis proposal,
physical models that were made throughout the semester, 6 presentation boards that
were 4’ x 8’ each, and finally a film that was created to give a cinematic
representation of the film institute.
After the presentation was conducted, it was realized that it was a successful approach
to a thesis topic. There is a lot of potential in the design proposal, which led to a lot of
potential to further the design ideas. The first point that was brought up was the film
institute’s relationship to the grade Hearn Generating Station and why the building
itself was not used for this program. I believed that the Hearn Generating Station has
much more potential for program beyond the scope of the thesis. Tackling the Hearn
Generating Station itself would have been a thesis in itself. I believe that the proposed
film institute helps improve the site by allowing the Hearn Generating Station being
what it needs to be and creating a connection to the water’s edge. This will enliven
the Port Lands area as it continues to grow in the next 50 years. It was also brought
up that the open-air canopy system could be an issue for the climate in Toronto. My
response to this was to allow the catwalk system to be part of the public realm. Being
on the catwalk is like being on the street, which creates an awareness of seasons and
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climate that tie back to the robust experiences that can occur here. I was also stated
that some of the reviewers wanted to see more climax moments related the narrative
quality of film. For instance, film always has an end, so the question is what is the
end of their journey? I would like to consider that the outdoor cinema space could act
as that end spaces that brings you into the Hearn Generating Station. It was also
mentioned that the retail and public program could be utilized better. Especially on
the street by the Hearn Generating Station, where there seems to be a lack of
program. It is possible the more retail spaces could activate that street, the waterfront,
and the central plaza. It was stated that the central plaza was underdeveloped and
needed to be built into the narrative and designed for more purpose. This can be
achieved by adding more program, like retail, to enliven the space and make it a place
people want to go. Most people seem to enjoy the catwalk system that acts as the
spectator quality that weaves in between the various spaces. They were also intrigued
by the magic of film-making is expressed through the tectonics of the architecture.
And finally, they believed that this thesis tackled the urban and architectural designs
well, and that it could be built.
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9. Appendices
A- Proposal Drawings
Figure A.1: Second Floor Plan (Source: Author)
Figure A.2: First Floor Plan (Source: Author)
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Figure A.3: Ground Floor Plan (Source: Author)
137
Figure A.4: North West Elevation (Source: Author)
138
Figure A.5: North East Elevation (Source: Author)
139
Figure A.6: Longitudinal Section (Source: Author)
140
Figure A.7: Transverse Section (Source: Author)
141
Figure A.8: Section Perspective Through Film School (Source: Author)
142
B- Spatial Sequence
Figure B.1: Film School Entrance (Source: Author)
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Figure B.2: Film School Public Catwalk Entrance (Source: Author)
Figure B.3: Catwalk in Film School (Source: Author)
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Figure B.4: Catwalk near Backlot 3 and Sound Stage 7 (Source: Author)
Figure B.5: Catwalk and Frames by Roof Terrace (Source: Author)
145
Figure B.6: Outdoor Cinema Entrance near Ferry Dock (Source: Author)
Figure B.7: Catwalk and Frames near Innovation Center and Ship Channel (Source: Author)
146
Figure B.8: Catwalk in-between Backlot 1 and 2 (Source: Author)
Figure B.9: Catwalk and Frames near Backlot 1 (Source: Author)
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Figure B.10: Spectate Room viewing into a Sound Stage (Source: Author)
Figure B.11: Street in-between the Film Institute and the Hearn Generating Station (Source: Author)
148
Figure B.12: Production Studio Entrance (Source: Author)
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C- Dynamic Spaces
Figure C.1: Dynamic Sound Stage (Source: Author)
Figure C.2: Dynamic Backlot 1 and 2 (Source: Author)
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D- Physical Models
Figure D.1: Physical Models at Various Scale (Source: Author)
151
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